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  1. #11
    Player
    Lilysparkle's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Lily Lunaheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Like others have said, I think this could be the party you're with! As long as everyone is dodging the purple lanes, the dmg from Demon Wall itself isn't too bad. It's nice in a way because hate doesn't seem to matter at all for this fight, so you don't have to worry about that so much. I place the faerie in the middle lane and leave her to do her thing (occasionally have to place her again if she's knocked back by repel). I'm only really casting Succor, and then I'll Cleric Stance and DPS while I hop from lane to lane, too. I hadn't actually been using Sacred Soil, but the group I run with seem to do fine without it. The bees are a pain yes. There'll be a point where if your party's gear is good enough, you can just ignore them and focus on the wall. Until that point though, we used to use LB on one bee and then bring down the other normally. Currently we kill the wall about 5-10s after the bees have spawned though. The power of relics.
    (0)


    Lily: Are you afraid of my kiss?
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  2. #12
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    What i do when i do demon wall is:
    -Buff up before we start if able.
    -Turn on cleric stance and begin dotting demon wall, using lustrate cures when needed and time avoiding aoes with the casting of your dots (i don't use sacred soil at any point in the fight).
    -When demon wall summons the two gnats i turn off cleric stance and begin throwing out as many succors as i can while avoiding aoes (timing can be important) + continue to use lustrate cures when and if i need to.
    -Once the gnats are dead go back to dpsing or Keep everyone alive till the demon wall dies. Or skip this part altogether if the party opted to zerg demonwall.

    Your party has to be pretty bad if that doesn't work, your hands can be considerably tied back if your party is particularly bad/weak.
    (0)
    Last edited by Alaltus; 12-10-2013 at 08:28 PM.

  3. #13
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gorlioliolio View Post
    To all the people saying do this and that buff to the tank going in..... just no, no no no no no no.

    Demon wall doesn't focus any one person it randomly shoots people, for very little damage.
    "Murder Hole" is random cast, the rest are predictable and dodgeable.
    The only problem in that fight is someone being hit by "Murder Hole" right before a repel.

    If the Repel damage isn't received (Player is Stoneskinned and/or SCH barrier'ed) then they don't get repelled. Ditto for Bee AoEs and Paralyse.

    If the Tank isn't wearing cardboard armour then they should be able to survive a repel via a single Stoneskin (even the 10% cross-class version) for the first two rotations, then hold the bees away from the party (Use Esuna/Leeches on them after Bee AoEs) until the next Repel. Almost every time I've done the Demon Wall fight with a "bad dps" group, it's been far easier to just get the Tank to hold the Bees at the side, and have everyone else ignore the bees and focus solely on the wall.

    As a Healer, Stoneskin everyone before the fight starts, then chuck up another barrier (Succor?) if possible on the Melees just before the repel. After the bees spawn, start casting Esuna/Leeches, a Cure or two on the Tank and a few light AoE heals.
    (0)

  4. #14
    Player
    shields977's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Randgrid Blomqvist
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    My biggest tip would be to cast Succor before and after every knock-back. Aside from that, it's pretty much just spot heals/leeches on people who fail to avoid the danger zones. Oh, I would recommend turning off "automatically face target" for this fight if you normally use it.

    I don't bother placing my fairy for this one. Cast Virus on the boss like you would in any fight.

    This shouldn't be a healing intensive fight unless people fail to avoid the obvious damage. It is pretty much just a DPS check. If your tank and DDs are avoiding the obvious damage it frees you up to do more damage yourself, thus making the fight even faster.
    (1)

  5. #15
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I don't even heal on demon wall...
    but when i first did it, healing it was hard. Honestly, its not you. It probably more your party, being geared or not dodging. Eos should be more than enough for heals while you dps.

    Few things can help if you have a group that needs healed.

    1) Pre-Stoneskin and succor.
    2) Spot heal using physik after dodges.
    3) Throw a succor if more than one person's shield is down.
    4) Possibly the biggest one. You control Eos and make her use regen when everyone needs it. DO NOT rely on her AI. Saving regen for the bugs is not a bad idea.

    Not much else to say. The fight is easy once the pattern is mastered. Nuke/Heal, dodge, and repeat.
    (0)
    Last edited by Klive; 12-10-2013 at 11:54 PM.
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  6. #16
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Here is what I do:

    At this point I use Selene for the fight but you might feel more comfortable with Eos. Use Selene on Obey and Eos in Steady. Place both of them in the middle of the pathway close to the wall. Most of the time I don't have to replace here but keep an eye out for when she gets repelled and place her back into the middle.
    • I stay in Cleric Stance during the whole fight
    • Stoneskin everyone before the fight, make sure you have full Aetherflow
    • Use your long casting spells while on the outside (get all three dots up then move to middle)
    • In middle you probably have time for one ruin then move to side again and spam more ruin (probably time for 2 or 3)
    • Move to middle and succor the whole group to deal with the incoming repel and refresh your three main buffs (you should be able to cast Succor then Miasma, Bio2 and Bio in the end before Repel hits)
    • Move back in and repeat. If people are slow make sure to spot heal and remove debuffs as needed.
    • Use Succor each time you move into the middle before Repel is going to be cast.
    • At bee phase I recast succor immediately and rouse the fairy to help with any problems. Use a roused Fairy Regen if you think the group will get in trouble and remove Bee debuff asap.

    I know the poster above said do not rely on the Fairy AI but you have to learn to trust them. She is more than capable to properly her on her own in this fight. Unless your whole group including you is in fresh lvl 50 gear. Then you will have to backup quite a bit.
    Most important thing: Cast Succor when you move to the middle before Repel hits.
    Lustrate is great for spot healing slow movers
    (0)
    Last edited by Kyomih; 12-11-2013 at 04:46 PM.

  7. #17
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    If you're not sure if it's you or the party, just look at how many debuffs you have to dispel. Every debuff that someone gets is them not dodging something.

    Eye for an Eye as the second repel is coming. Duration is long enough to still be around when the bees spawn and you have more pressing things to do with your time. Just remember to do the floor dance properly. Succor before Repels is useful as well.


    A lot of people are used to doing the fight in full DL or better at this point. The fight is a much different experience when most of the party (especially the healer) doesn't horrifically outgear the dungeon.
    (0)
    Last edited by Vortok; 12-11-2013 at 11:55 PM.

  8. #18
    Player
    Darksword's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Athena Darkfairy
    World
    Siren
    Main Class
    Arcanist Lv 60
    How I deal with Demon Wall:

    Succor right before the pull.
    Cleric Stance > Shadow Flare
    Bio II > dodge > Miasma > Dodge > Aero > Bio
    Energy Drain > Energy Drain > Dodge

    At this point Repel is coming.

    Sacred Soil in the center. Succor right before the Repel.
    Succor again after the repel to top off
    Aetherflow
    Miasma > Bio II
    Energy Drain > Energy Drain
    Spam Ruin II while dodging.
    Second Repel coming
    Sacred Soil in center
    Succor
    PREPARE FOR BEEZ
    Repel goes off
    Succor > Rouse
    Immediately hit my Fey Illum. button. This causes Eos to use Whispering Dawn right after. The regen effect gathers a ton of hate that pulls the bees onto Eos for about 10 seconds and off the rest of the party.
    Swiftcast Succor
    Spam Ruin II

    Demon Wall dead.
    (0)
    From the fields of Planet Ragol and Vanadiel, conquering one new world at a time. Family transcending borders 2000-2014 and on - The Deneb 4 Crew / Knights of Deneb forever!

  9. #19
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    It really is just the rest of the team most likely. My first two AK runs were horribly hard on the Wall, but people were running around like crazy when the adds spawned with no plan and getting hit by all the AoEs. If they're dead, the only thing you have to worry about is pre-shielding before the knockback.

    The best advice I can give is to make sure the team has a plan for the adds, and when the adds spawn be ready to use Rouse for some extra healing.
    (0)

  10. #20
    Player
    Sciwolf's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Tor Kara
    World
    Balmung
    Main Class
    White Mage Lv 70
    As long as you don't get killed by standing in the aoe or get knocked off the bridge, it's really not your fault. A good dps team will make this fight very easy.
    (0)

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