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  1. #31
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    Mar 2011
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    Doesn't matter what you say. Only thing that matters is what you can do, and what you would choose to do with that possibility.
    If you don't choose poorly, the other crafters will.

    Materia is a three-discipline enterprise. The final-the most important-the most desired action which is double inlaying gear--should be activity of all three disciplines. That means a NPC does it for anyone, of any discipline.

    Not just crafters. No miner should have to give the profit potential of high-end catalysts over to a crafter to make any use of it. No conjurer should have to give the profit potential of a dozen materia over to a rafter to make any use of it either.

    Anyone in any discipline with a gear, two materia, and a catalyst should own all of the profit that can come from it, because that profit came from all three disciplines.

    If the greedy crafters in the crowd are so angry at the potential of losing double inlays, charge more for your gear. See if you even can lol...

    What most crafters want, in the end, is domination over the other disciplines. They think they DESERVE to own the first and last synths in the materia economy.

    And they just...don't. They're just crafters. I know what they are. I know what they aren't. I know what they do and don't deserve.

    A quarter of them don't even deserve accounts, and the rest deserve reasonable attention, not absolute pandering.

    I'm a weapons manufacturer lol...you think an ARMORER is going to be able to keep up with me pumping double attackx2 materia weapons out? You'd better hope they have HASTE on armor or I'll have all your money by 3 weeks in.

    Or ya know...prevent me or anyone with my assets from holding this system for ransom like that.

    Like I said, a quarter of R50 crafters deserve to be banned. I think the remaining legitimate ones need to watch just how much they demand to be paid.
    (0)
    Last edited by Peregrine; 06-07-2011 at 01:19 PM.

  2. #32
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    So its ok for combat players to profit off making materia

    and its ok for gatherers to profit off catalysts

    but its NOT ok for crafters to profit off making the gear

    got it, your insane

  3. #33
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by TheVedis View Post
    So its ok for combat players to profit off making materia

    and its ok for gatherers to profit off catalysts

    but its NOT ok for crafters to profit off making the gear

    got it, your insane

    crafters profit off of the initial sales of the gear that turns into materia.

    Why exactly do you want it to be crafter specific? why would an npc that does it in addition to you being able to do it be so bad? unless you intend to charge way more than the npc?

    Why should crafters have the end point, of a system that is supposed to be about customizing your gear, based on your work.

    crafters profit off the multiple items people will buy, and basically the item self destructing this system will create. You can throw another million for double inlays, but why should the battler not be able to? Why is a crafter in control of 2 of the 4 parts of development, if not 3?
    1st part, buy the item
    2nd part, grow the materia and blow up the item
    3rd part, get the catalyst
    4rth buy another item
    5rth part, inlay the item

    crafter can do 1st why do they need 4rth, in order to create 1 materia gear, you need 2 items minimum, one to blow up, and one to put the item into, why are you opposed to an NPC offering the same service you can, unless you want to overcharge?
    (0)

  4. #34
    Player
    Radaghast's Avatar
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    Mar 2011
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    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    There's alot of assumptions in this thread on how the system is going to work and what's going to be available to attach. There was no mention of HQ catalysts, or if gear busts if you fail a double inlay (for starters). No mention if the materias will have wild crazy special stats like double attack or just lowbie +def, attributes, atk, resists etc.

    Buying gear to blow up is going to cost 50k at best with all the flooding. This is assuming we know that HQ and NQ gear don't raise or lower the chance for a HQ materia (again we don't know). I also think this is a retarded concept in the first place as everyone will be running around in sub optimal gear to turn into materia. Does anyone at SE even think of this shit? I'm hoping it will be limited to 1 or 2 pieces you can build attachment points for at a time.

    Also assuming that catalysts will or will not be in tiers. We don't know if there will be grade 1 or grade 5 catalysts or if they're just uncommon drops as you're harvesting. Or if they will be in tiers of quality that up chances to attach double materia. If they're common, they'll be cheap anyway.

    Attaching materia we also don't know if it'll be crafter specific or if any crafter can do it. Or what level you need to be to attach it depending on the level of the gear. I'd wait a bit more to see what we can actually do before crying foul.
    (1)
    Last edited by Radaghast; 06-07-2011 at 11:15 PM.
    Where the horsebirds at?!

  5. #35
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    Xenor's Avatar
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    Mar 2011
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    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I can see NQ prices rocketing. There's no way I can produce crab bows fast enough for someone who just wants to spam double materia attempts with them. Well I could, but when I make crab bows I'm doing it to HQ and I'm going to be using HQ mats and over half the synths will be HQs. Never will I sit there with NQ mats making NQ bows to feed this materia market. So all my trash NQ bows will sell as fast as I put them up and prices will go up. I'm tempted to stop selling them for less than the cost of producing them and then flood the market with them when the price quadruples.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #36
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    I actually hope a double inlaying fail only blows the materia and catalyst if it stays off npc.
    Then crafters won't get snowballing demand for their product, plus control over finishing and starting the process.
    (0)

  7. #37
    Player
    Sorel's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by TheVedis View Post
    actualy, the world going round causes gravity
    not the other way around
    Actually, gravity is caused by the curvature of space due to mass.
    (2)

  8. #38
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Peregrine View Post
    I actually hope a double inlaying fail only blows the materia and catalyst if it stays off npc.
    Then crafters won't get snowballing demand for their product, plus control over finishing and starting the process.
    That would make sense. I mean could you imagine trying to add double inlay to any of the NM drops? Would you be happy blowing up Bardiches trying to add double materia? You would have to profit crazy amounts just to make it worth the risk. You could succeed on the first try or the tenth. But then isn't the materia made from the weapon to begin with?
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  9. #39
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    I Disagree with OP simple
    (0)
    http://www.enjin.com][/url]

  10. #40
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    Quote Originally Posted by Xenor View Post
    That would make sense. I mean could you imagine trying to add double inlay to any of the NM drops? Would you be happy blowing up Bardiches trying to add double materia? You would have to profit crazy amounts just to make it worth the risk. You could succeed on the first try or the tenth. But then isn't the materia made from the weapon to begin with?
    Everything would lean to crafters' imbalanced weight. The only thing this system was supposed to do for them was to give them something to do with their NQs. Not give them a reason to spam more NQs than they are, for three times the price, with the extra ability to milk a rare event sellable that only they can do.

    That wasn't the point. Shouldn't be the point.

    Everyone should be able to walk up to a NPC, trade them an engraved bhuj, two double attack materia, and a catalyst, and have their shot at 30 million gil, because crafters don't deserve that activity. They already sell the NQ bhuj's for gravy after the update because they're consumable, and they already sell the +2 and 3's for a lot of gil.

    Crafters are simply overprivileged and spoiled in this game. They don't deserve it.

    They look at the materia system and go CA-CHING!!!!!!!
    Burst their little bubble before they start riding it to their ridiculous conclusions. Take double inlays away from them. Don't even train them to think they deserve that kind of attention and pandering.
    (0)
    Last edited by Peregrine; 06-10-2011 at 12:48 AM.

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