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  1. #51
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Peregrine View Post
    This isn't intended to be a gil sink. This is intended to be a market circulator.
    You just sound like "if I can't get the profit from double inlaying, no one can."

    That's selfish. Rather, just let every discipline involved in materia (all disciplines) profit equally from the obvious profitable step.

    Any other opinion is one hiding their own personal gain. This is truly the only balanced, fair decision.

    As you can see, I have an endgame battler, crafter, and gatherer.
    Crafters, you're not fooling ANYONE here. You want all the power and control of the system. Any argument that you won't be able to control the system as a collective discipline is spin if not straight lying through your teeth.

    If I get double inlays, I know I basically own gatherers and battlers. If you won't say it because SHUT UP SHUT UP WE PROFIT BIGTIME...I will say it because it's not about the money.

    it's about what's fair.

    No.


    Peregrine, I personally think you're a decent contributor to these forums. I also believe that your idea is a valid one. But I would very politely ask that you take a few moments and read aloud what you just posted.

    Is that how you would like to come across to the rest of us as you make your argument?
    (0)

  2. #52
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sorel View Post
    I don't believe so.

    The item retails for 400K.
    The Double Inlay cost is 4M (10x400K).
    The materia came from in item another item that retails for 400K. Since you need 2 for a Double Inlay, that's 800K.

    Not including catalyst costs that's 5.2M gil. The real gil sink is the forbidden Double Materia Inlay, not the items or materia themselves.

    ok, even if the item you made the materia out of is 400k, your still not figuring the high risk factor, if failing destroys all mats, your looking at 20 mil, if its a 25% rate. and thats the break even cost, how much profit do you think some one is going to want totake for that risk?

    so lets see

    item materia 400k x2 800k
    item to put materia into 400k
    cost of first inlay 400k
    cost of second inlay 4 mil
    total 5.6mil
    If failure rate is 25% and all items gone
    22.4mil is break even point.
    and this is talking bout a midlevel item, since i rem level 26 items going for 200k


    basically you are going to turn this from a cool system for customization, to a super rich only endeavor. how much money do you think a new player makes? sure you ve been sitting on money for 9 months, but do you think a new playeror a battle class can afford 40 million gil for a level 35 item?

    your making it into a high level only pursuit, and only the richest players, i dont think this is meant to be like relic eq here.
    (0)

  3. #53
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by TheVedis View Post
    the cost of a single inlay, too cheap
    the cost of a double, depending on how difficult it is for crafters to do, may be just right

    thats the main issue here, people are going to speculate on what will happen, but act remains, IF it is very hard for a crafter to do, the price SHOULD be really high, period

    some people just dont wanna pay for something regardless of value, and thats the main issue with the OP here

    hes also totaly anti crafter to begin with, which in itself kills all its merit
    why do you think you think the cost for inlay is about right, at 10 times THE NPC PRICE of an item, do you think some one should pay you 2.6 mil to even attempt to upgrade their level 26 axe, knowing full well if it fails it cost them 240k and you nothing? i really dont understand you guys, you want to make materia into a rich mans pursuit only, and have the cost so prohibitive no one would even attempt it until they are at level cap.

    even at 200k a leve reset it would still take someone 15 days to even attempt a double synthesis at that price, at level 26, in 15 days they are likely to be level 40, its totally illogical.
    remember you are creating a system for all players, new players, and people who are returning. 10x npc price is insane for an upgrade that is supposed to be high risk of failure
    (1)

  4. #54
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Crafters should be making big profits on this. It's the only way. You should be shouting at SE for taking money making methods away from DoW/M and DoLs not complaining about crafters making more gil.

    Battle classes make their money by getting items from mobs. So what did SE do? They added about 30 NMs that pop every 5 mins with drops that can't be sold or traded. They added 5 high rank NMs with items that drop like candy. This is the problem. There's nothing rare that a battle class can obtain and sell for high profit. The only way battle classes can currently make significant money is through farming +3 items.

    DoL classes were shafted by making all the gathered items drop like candy. But SE has stated they plan to address this by adding rare items that can be gathered. If they're rare enough I'll happily price them at 1mil per ore/log.

    The conversation should be about boosting money making methods for other classes, not whether to take some away from crafters.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #55
    Player
    Griss's Avatar
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    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Depending on how much the npc charges to crystallize the equipment and create the materia in the first place. This could be both a Gil sink and a Drain plug for the stagnant swamp that the wards have become.

    There is bunch of stuff that we don't know right now that's going to have a big effect on the market rates of these rocks. That's not even getting in to the can of wasps that the catalysts could be.

    But you know what as a crafter who did not get into it for humanitarian reasons and who always has a eye for profit, Let there be an npc who grafts materia, heck even let them double graft. Will only serve to make the services i offer look all the more Reasonable.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  6. #56
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Physic View Post
    why do you think you think the cost for inlay is about right, at 10 times THE NPC PRICE of an item, do you think some one should pay you 2.6 mil to even attempt to upgrade their level 26 axe, knowing full well if it fails it cost them 240k and you nothing? i really dont understand you guys, you want to make materia into a rich mans pursuit only, and have the cost so prohibitive no one would even attempt it until they are at level cap.

    even at 200k a leve reset it would still take someone 15 days to even attempt a double synthesis at that price, at level 26, in 15 days they are likely to be level 40, its totally illogical.
    remember you are creating a system for all players, new players, and people who are returning. 10x npc price is insane for an upgrade that is supposed to be high risk of failure
    I see your point, sir. May I propose a compromise?

    Reduce the cost of the Second Materia Inlay to only 2x the retail cost of the item. But increase the risk as the NPC attempts to inlay more and more materia. That way, the Materia system can actually scale up in the future.

    NPC 1st Materia Inlay = Retail Cost, Item Loss Risk = 0%
    NPC 2nd Materia Inlay = Retail Cost x2, Item Loss Risk = 25%
    NPC 3rd Materia Inlay (future) = Retail Cost x4, Item Loss Risk = 50%

    PC crafters would have reduced risk (-1% for every 2 crafting levels).

    This way, crafters have a benefit, but don't monopolize the entire system. This sets a floating ceiling on what they can reasonable charge for a particular level of materia inlay for a particular item.
    (0)

  7. #57
    Player
    Aenarion's Avatar
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    Apr 2011
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    Limsa
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    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sorel View Post
    Peregrine, I personally think you're a decent contributor to these forums. I also believe that your idea is a valid one. But I would very politely ask that you take a few moments and read aloud what you just posted.

    Is that how you would like to come across to the rest of us as you make your argument?
    Personally, he sounds like a paranoid who apparently had a crafter take a dump in his cereal this morning, but I guess that's just me

    If you ask me, it seems like there's entirely too much rage over a system that frankly nobody here really knows how it's going to turn out.
    (1)

  8. #58
    Player
    Radaghast's Avatar
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    Mar 2011
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    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    What exactly is preventing someone from gathering, crafting, and creating their own materia? None of these jobs are exclusive.
    (1)
    Where the horsebirds at?!

  9. #59
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    Quote Originally Posted by Sorel View Post


    Peregrine, I personally think you're a decent contributor to these forums. I also believe that your idea is a valid one. But I would very politely ask that you take a few moments and read aloud what you just posted.

    Is that how you would like to come across to the rest of us as you make your argument?
    Yeah. The greedmongering agendas need to come to the forefront here.
    (0)

  10. #60
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    Quote Originally Posted by Xenor View Post
    Crafters should be making big profits on this. It's the only way. You should be shouting at SE for taking money making methods away from DoW/M and DoLs not complaining about crafters making more gil.

    Battle classes make their money by getting items from mobs. So what did SE do? They added about 30 NMs that pop every 5 mins with drops that can't be sold or traded. They added 5 high rank NMs with items that drop like candy. This is the problem. There's nothing rare that a battle class can obtain and sell for high profit. The only way battle classes can currently make significant money is through farming +3 items.

    DoL classes were shafted by making all the gathered items drop like candy. But SE has stated they plan to address this by adding rare items that can be gathered. If they're rare enough I'll happily price them at 1mil per ore/log.

    The conversation should be about boosting money making methods for other classes, not whether to take some away from crafters.
    You already do make a lot of money. Accessories start to sell. Weapons start to sell. R48 and R50 trash NQ and +1s start to sell.
    You make money.

    You already have your reward, and that reward is balanced with the reward from gathering and battling.

    This is an obvious balance issue with only one right answer. No doubt that crafters who would rather get paid than do the right thing want as much advantage as they can.

    But that advantage will cause more problems than it was originally worth.

    Yoshida's first inclination was the correct one. materia gear=exclusive.

    If they're not going to make it exclusive, spread the money shot among all players equally, because crafters already have one major stimulus in this package. They don't need two.

    As a crafter, to a crafter, you ask for too much imbalance for personal gain.
    (0)

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