Quote Originally Posted by TheVedis View Post
So its ok for combat players to profit off making materia

and its ok for gatherers to profit off catalysts

but its NOT ok for crafters to profit off making the gear

got it, your insane

crafters profit off of the initial sales of the gear that turns into materia.

Why exactly do you want it to be crafter specific? why would an npc that does it in addition to you being able to do it be so bad? unless you intend to charge way more than the npc?

Why should crafters have the end point, of a system that is supposed to be about customizing your gear, based on your work.

crafters profit off the multiple items people will buy, and basically the item self destructing this system will create. You can throw another million for double inlays, but why should the battler not be able to? Why is a crafter in control of 2 of the 4 parts of development, if not 3?
1st part, buy the item
2nd part, grow the materia and blow up the item
3rd part, get the catalyst
4rth buy another item
5rth part, inlay the item

crafter can do 1st why do they need 4rth, in order to create 1 materia gear, you need 2 items minimum, one to blow up, and one to put the item into, why are you opposed to an NPC offering the same service you can, unless you want to overcharge?