Quote Originally Posted by Physic View Post
I think thats wayyy to steep, as compared with guaranteed success, keep in mind you have to make the materia and obtain a catylyst before you can even see the dude, then you have to obtain the item. Your talking about tripling the cost of an item just for what will probably be like attack+4 or so (unless you get an HQ materia) and that doesnt include the time of making the materia or getting the cataylst.

Only advantage i see to the pricing system you suggest is sucking out money by the millions. keep in mind, if the inlay cost is 4mil, and the item cost 3 mil, and the materia to get it came from an item thats 1mil and, thats a 2+3+4 mil item, base cost not inculding catalyst cost, now if it has a 25% fail rate, that multiplies its base worth by 4, people are going to want to double their risk at least for such an item, so you going to 40 mil if it takes you 4 tries, and you looking at 80 mil on the market. and thats probably not even with good materia.

I think you are def increasing the base cost too much
the cost of a single inlay, too cheap
the cost of a double, depending on how difficult it is for crafters to do, may be just right

thats the main issue here, people are going to speculate on what will happen, but act remains, IF it is very hard for a crafter to do, the price SHOULD be really high, period

some people just dont wanna pay for something regardless of value, and thats the main issue with the OP here

hes also totaly anti crafter to begin with, which in itself kills all its merit