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  1. #1
    Player
    Rinoa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88
    Zenaku, I see what your meaning. What if the difficulty scaling didn't affect the points earned, so if I'm rank-30 and i kill a rank-1 rat I'll get few to none experience points while still being difficult to kill it. Thus not creating an incentive to play in low rank areas, but still making the walk from Camp Bloodshore to Limsa Lominsa enjoyable.

    Does anyone think that might fix the problem of players staying in low rank areas?
    (0)
    Last edited by Rinoa; 06-04-2011 at 01:36 PM.

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Rinoa View Post
    Zenaku, I see what your meaning. What if the difficulty scaling didn't affect the points earned, so if I'm rank-30 and i kill a rank-1 rat I'll get few to none experience points while still being difficult to kill it. Thus not creating an incentive to play in low rank areas, but still making the walk from Camp Bloodshore to Limsa Lominsa enjoyable.

    Does anyone think that might fix the problem of players staying in low rank areas?
    I don't think this makes walking any more interesting than it already isn't.

    Especially since taking time to kill a Marmot will...take longer.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh