Great, it's like endless level sync in the dunes with a twist.
Great, it's like endless level sync in the dunes with a twist.
Yes! now instead of using up an entire zone to rank up we can all gather around camp bearded rock and kill rats. The system you're talking of TC was used in Oblivion in the Elder Scrolls series and it sucks big time from my experience.
I'd prefer much more varied monster types or several stronger palette swaps(sparingly) in different higher level zones.
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