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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    No.
    This doesn't work in single player games, and is very difficult to implement in an MMO, unless you eliminate progression entirely.

    And no, I do not agree with OMEGA_HACK that it worked in FFVIII.
    (1)

  2. #2
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    all i can say is ....really????
    (1)

  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Level scaling monsters has always been a terrible idea used to give small bestiaries a longer shelf life for players. FFXIV doesn't have this issue and can have multiple monsters of multiple levels throughout the game. Why would I want to stay at camp bearded rock for any longer than I can to get to the next tier of monsters.

    I like going from

    Mouse -> Rat -> Bat -> Deer -> Crab -> Skeletons -> Dragons -> crazy stuff.

    It gives us a sense of becoming more powerfull, part of what the appeal of MMO's are, making monsters artificially stronger will just make us feel like progress is blunted on our end.
    (1)

  4. #4
    Monsters that scale with you never works right in MMOs. You can adjust monsters to group size, sure...but the VIII's system adjusted everything based on levels, which is why it was almost detrimental to level in that game..which is the opposite of what you'd wanna do in an MMO.
    (0)

  5. #5
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    58
    I got the answer! Screw xiv all together, and instead, just make a xiv level graphic client for xi. Problem solved.
    (0)

  6. #6
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    You need to make the players move away from the city how ffxi did it. Near the city low level mobs as you go on they become strong which is what they going to do on a update. Making players fight the same mobs within the city area is not so great. I play beta1 and having 100+ players killing the same mob was hard you could not even level up ; ; so no to this idea it's sound great but then you have the problem of players staying at one spot forever to get the same item,gil,crystal and new players can't get anything.
    (0)
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  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Zenaku View Post
    You need to make the players move away from the city how ffxi did it. Near the city low level mobs as you go on they become strong which is what they going to do on a update. Making players fight the same mobs within the city area is not so great. I play beta1 and having 100+ players killing the same mob was hard you could not even level up ; ; so no to this idea it's sound great but then you have the problem of players staying at one spot forever to get the same item,gil,crystal and new players can't get anything.
    imma aggree Also I do not recall ff8 having monster scaling. I played through the game alot and never seen it. But ya scaling do nort work in mmo. Need a point in leveling up. I liked how ffxi scaled it mobs. I wanted to do the same in ffxiv, but I keep running into the toklin high level. XD like some R20 angler in a group of R3 marmots... scared the poo outa me when I was doing a leve.
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Kilta_Firelotus View Post
    imma aggree Also I do not recall ff8 having monster scaling. I played through the game alot and never seen it. But ya scaling do nort work in mmo. Need a point in leveling up. I liked how ffxi scaled it mobs. I wanted to do the same in ffxiv, but I keep running into the toklin high level. XD like some R20 angler in a group of R3 marmots... scared the poo outa me when I was doing a leve.
    Then you need to read this because it existed. http://finalfantasy.wikia.com/wiki/F...e_and_Leveling
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Then you need to read this because it existed. http://finalfantasy.wikia.com/wiki/F...e_and_Leveling
    never noticed... I just played the game w.o grinding. I plaued ff8 about 10 times so ya.. :P never really noticed this feature.
    (0)

  10. #10
    They wouldn't have done that because that would be too like XI which is what they were moving away from as much as possible...it made me sad..I expected to see a monster progression..but instead it was just all over the place.
    (1)

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