No.
This doesn't work in single player games, and is very difficult to implement in an MMO, unless you eliminate progression entirely.
And no, I do not agree with OMEGA_HACK that it worked in FFVIII.
No.
This doesn't work in single player games, and is very difficult to implement in an MMO, unless you eliminate progression entirely.
And no, I do not agree with OMEGA_HACK that it worked in FFVIII.

all i can say is ....really????
Level scaling monsters has always been a terrible idea used to give small bestiaries a longer shelf life for players. FFXIV doesn't have this issue and can have multiple monsters of multiple levels throughout the game. Why would I want to stay at camp bearded rock for any longer than I can to get to the next tier of monsters.
I like going from
Mouse -> Rat -> Bat -> Deer -> Crab -> Skeletons -> Dragons -> crazy stuff.
It gives us a sense of becoming more powerfull, part of what the appeal of MMO's are, making monsters artificially stronger will just make us feel like progress is blunted on our end.
Monsters that scale with you never works right in MMOs. You can adjust monsters to group size, sure...but the VIII's system adjusted everything based on levels, which is why it was almost detrimental to level in that game..which is the opposite of what you'd wanna do in an MMO.
I got the answer! Screw xiv all together, and instead, just make a xiv level graphic client for xi. Problem solved.


You need to make the players move away from the city how ffxi did it. Near the city low level mobs as you go on they become strong which is what they going to do on a update. Making players fight the same mobs within the city area is not so great. I play beta1 and having 100+ players killing the same mob was hard you could not even level up ; ; so no to this idea it's sound great but then you have the problem of players staying at one spot forever to get the same item,gil,crystal and new players can't get anything.
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imma aggree Also I do not recall ff8 having monster scaling. I played through the game alot and never seen it. But ya scaling do nort work in mmo. Need a point in leveling up. I liked how ffxi scaled it mobs. I wanted to do the same in ffxiv, but I keep running into the toklin high level. XD like some R20 angler in a group of R3 marmots... scared the poo outa me when I was doing a leve.You need to make the players move away from the city how ffxi did it. Near the city low level mobs as you go on they become strong which is what they going to do on a update. Making players fight the same mobs within the city area is not so great. I play beta1 and having 100+ players killing the same mob was hard you could not even level up ; ; so no to this idea it's sound great but then you have the problem of players staying at one spot forever to get the same item,gil,crystal and new players can't get anything.
Then you need to read this because it existed. http://finalfantasy.wikia.com/wiki/F...e_and_Levelingimma aggree Also I do not recall ff8 having monster scaling. I played through the game alot and never seen it. But ya scaling do nort work in mmo. Need a point in leveling up. I liked how ffxi scaled it mobs. I wanted to do the same in ffxiv, but I keep running into the toklin high level. XD like some R20 angler in a group of R3 marmots... scared the poo outa me when I was doing a leve.
never noticed... I just played the game w.o grinding. I plaued ff8 about 10 times so ya.. :P never really noticed this feature.Then you need to read this because it existed. http://finalfantasy.wikia.com/wiki/F...e_and_Leveling
They wouldn't have done that because that would be too like XI which is what they were moving away from as much as possible...it made me sad..I expected to see a monster progression..but instead it was just all over the place.
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