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  1. #1
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mistoltin View Post
    I think the one reason that there aren't unique LB's is so that people don't end up bringing a class exclusively for that LB, which I believe Yoshi said was against his agenda for the game when it comes to partying and accessibility.

    Though, I don't see why they aren't aesthetically different, other than it would take time away from other things, but at the end of the day, it's no biggy.
    You mean like how people want a Melee LB for single boss mobs and BLM/SMN for Ifrit Nails? I'd say that's bringing/wanting certain classes for certain situations. I'd much rather them put development time into "fixing" Limit Breaks than adding more minions and more mounts.
    (1)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  2. #2
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by NoloeTazier View Post
    You mean like how people want a Melee LB for single boss mobs and BLM/SMN for Ifrit Nails? I'd say that's bringing/wanting certain classes for certain situations.
    Very true. At the very least Each class should have a visually different limit break i.e. monks limit break looks different from dragoons but has the same effect. Its not practical but it looks nice. . . and I want to look nice.
    (0)

  3. #3
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    They should. They could. But they won't. Because reasons.

    It would make the jobs feel more unique. Hell, they don't even have to change the damage on them or attack radius/healing radius...just the animations. A DRG using Final Heaven looks silly to me. A MNK using 'Omnislash' animation looks dumb. And a SMN using meteor without any sort of egi/primal tied to it is more than a bit ridiculous. It's a quality of life issue than actually game-breaking, but hopefully eventually they'll find the time.
    (3)

  4. #4
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    358
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    As a BLM I hate how SMNs get meteor. Can't they get like a fat chocobo that's identical in power as meteor?
    (5)

  5. #5
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by MeeDeggiThePunisher View Post
    As a BLM I hate how SMNs get meteor. Can't they get like a fat chocobo that's identical in power as meteor?
    I actually want it to rain tons of dead lalafell from the sky making mobs die from a guilt trip....
    (0)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  6. #6
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    They need to make tank LB more useful, I've never seen it used for anything serious to help win a fight.
    (0)

  7. #7
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Galliano View Post
    They need to make tank LB more useful, I've never seen it used for anything serious to help win a fight.
    This. ^
    We tested trying to use the tank limit break in Ifrit instead of using the caster limit break.

    Completely useless.
    (0)

  8. #8
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Our Level 3 LB is just a gigantic wall to enhance defenses of the entire team. Does not help at all.
    (0)

  9. #9
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Warrior - War Cry - Boosts all damage and healing by 100% 25s
    Paladin - Last Defense - Boosts Damage Mitigation by 70% 20s
    Bard - Final Song - Spell Speed/ Skill Speed/ Crit Chance boost, Infinite TP and MP 15s
    Scholar - Phoenix - Raise/heal all teamates to full HP/TP/MP + 20% HP shield
    Summoner - Eden - Massive AoE (slightly weaker than Meteor) with DoT
    Black Mage - Meteor - Same as is
    Monk - Final Heaven - Same as is
    Dragoon - Leap of Faith - Invincible during Jump but dealing less potency than Final Heaven
    White Mage - Pulse of Life - Raise/heal all party members to 100% HP w/ Regen II 30s
    (1)
    Last edited by Mihael_Longclaw; 12-10-2013 at 04:18 PM.

  10. #10
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    SE is boring and Lazy thats why...

    Shared limit animation, limited job ability list and boring gear stats is because the game was rushed out before it was finished.
    (0)

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