PS3 limitations.
PS3 limitations.
Something needs to be done in my opinion. Because if the duty finder sticks you with two bards then you're going to be screwed on some fights. The normal primals come to mind. The single target limit break can be a run saver when it comes to taking down the nail and heart.
No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!
Lazy.
I'm the Bloodgaru Queen.
(05.07.2013) Interview with Naoki Yoshida at the Japan Expo, Paris
Source: http://rainyautumnskies.wordpress.co...an-expo-paris/
Chuki (JOL): About the Limit Break system, the thing is that players are a bit disappointed with it, some players are selfish and just press the button whenever it’s available and they’d rather have some individual Limit Break AND a group Limit Break they can use in very important situations, that would make things fairer for everyone.
Naoki Yoshida: Actually I have no intention to introduce individual Limit Break because that’s no different from another Weapon Skill apart from flashier effects; I don’t think there’s a problem for people to press the Limit Break button up to Lv50. We specially designed it so you can just go ahead and press it, it doesn’t have to be necessary to use Limit Breaks. However, in the more difficult battles you will have to consider when to use them, which one to use, which level, which action, that’s going to come up when we introduce the endgame content. From Lv50 onwards, we’ll have to make sure you use them at the right time, but before Lv50 just try your own Limit Break and see what kind of effect it has.
(05.07.2013) Interview with Naoki Yoshida at the Japan Expo, Paris
Source: http://rainyautumnskies.wordpress.co...an-expo-paris/
Chuki (JOL): About the Limit Break system, the thing is that players are a bit disappointed with it, some players are selfish and just press the button whenever it’s available and they’d rather have some individual Limit Break AND a group Limit Break they can use in very important situations, that would make things fairer for everyone.
Naoki Yoshida: Actually I have no intention to introduce individual Limit Break because that’s no different from another Weapon Skill apart from flashier effects;I don’t think there’s a problem for people to press the Limit Break button up to Lv50. We specially designed it so you can just go ahead and press it, it doesn’t have to be necessary to use Limit Breaks. However, in the more difficult battles you will have to consider when to use them, which one to use, which level, which action, that’s going to come up when we introduce the endgame content. From Lv50 onwards, we’ll have to make sure you use them at the right time, but before Lv50 just try your own Limit Break and see what kind of effect it has.
I read Yoshida's response as: I am to lazy to make a system. I will do a half ass job and the players will accept it. It won't make sense, but it is Final Fantasy so suck it.
You are answering the wrong question. They are not actually asking for an individual limit break, they are asking for a different animation for when each class hits there 1 LB button. Which I 100% agree with.(05.07.2013) Interview with Naoki Yoshida at the Japan Expo, Paris
Source: http://rainyautumnskies.wordpress.co...an-expo-paris/
Having multiple classes using the same animation is more than ridiculous, it just doesn't make sense. They were too rushed to get out the door that they didn't have time to worry about it.
It is something they can easily do, actually, since they just need to keep the same damage, just change the actual animation so that each class looks like it fits... instead of monks using swords, for example. A simple animation change when a monk hits the LB is something that should and needs to be done. Monks don't use swords![]()
They could always bring back 1.0 Pugilist's Simian Thrash (possibly spice it up a bit) and use that for LB. Hell, most of the work is already done.You are answering the wrong question. They are not actually asking for an individual limit break, they are asking for a different animation for when each class hits there 1 LB button. Which I 100% agree with.
Having multiple classes using the same animation is more than ridiculous, it just doesn't make sense. They were too rushed to get out the door that they didn't have time to worry about it.
It is something they can easily do, actually, since they just need to keep the same damage, just change the actual animation so that each class looks like it fits... instead of monks using swords, for example. A simple animation change when a monk hits the LB is something that should and needs to be done. Monks don't use swords
It would be nice if the tank LB was actually useful to the point that using it is recommended for a fight. Maybe with one of the Extreme Primals. I can only hope.![]()
Actually, the tank's limit break will get you through those instant-death kill move situations, so that's redundant, even if your party's dps are all bards.Something needs to be done in my opinion. Because if the duty finder sticks you with two bards then you're going to be screwed on some fights. The normal primals come to mind. The single target limit break can be a run saver when it comes to taking down the nail and heart.
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