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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    PS3 limitations.
    (13)

  2. #2
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DoctorMog View Post
    PS3 limitations.
    Wrong. They managed it just fine on the PS2 with XI which is even more limited than the PS3.
    (0)

  3. #3
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Something needs to be done in my opinion. Because if the duty finder sticks you with two bards then you're going to be screwed on some fights. The normal primals come to mind. The single target limit break can be a run saver when it comes to taking down the nail and heart.
    (0)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  4. #4
    Player
    Laiyenu's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Laiyenu Rae
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Lazy.
    (4)


    I'm the Bloodgaru Queen.

  5. #5
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    (05.07.2013) Interview with Naoki Yoshida at the Japan Expo, Paris

    Source: http://rainyautumnskies.wordpress.co...an-expo-paris/

    Chuki (JOL): About the Limit Break system, the thing is that players are a bit disappointed with it, some players are selfish and just press the button whenever it’s available and they’d rather have some individual Limit Break AND a group Limit Break they can use in very important situations, that would make things fairer for everyone.

    Naoki Yoshida: Actually I have no intention to introduce individual Limit Break because that’s no different from another Weapon Skill apart from flashier effects; I don’t think there’s a problem for people to press the Limit Break button up to Lv50. We specially designed it so you can just go ahead and press it, it doesn’t have to be necessary to use Limit Breaks. However, in the more difficult battles you will have to consider when to use them, which one to use, which level, which action, that’s going to come up when we introduce the endgame content. From Lv50 onwards, we’ll have to make sure you use them at the right time, but before Lv50 just try your own Limit Break and see what kind of effect it has.
    (0)

  6. #6
    Player
    Aleksandr's Avatar
    Join Date
    Feb 2012
    Posts
    140
    Character
    Syaoran Nailo
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Errors View Post
    (05.07.2013) Interview with Naoki Yoshida at the Japan Expo, Paris

    Source: http://rainyautumnskies.wordpress.co...an-expo-paris/

    Chuki (JOL): About the Limit Break system, the thing is that players are a bit disappointed with it, some players are selfish and just press the button whenever it’s available and they’d rather have some individual Limit Break AND a group Limit Break they can use in very important situations, that would make things fairer for everyone.

    Naoki Yoshida: Actually I have no intention to introduce individual Limit Break because that’s no different from another Weapon Skill apart from flashier effects;I don’t think there’s a problem for people to press the Limit Break button up to Lv50. We specially designed it so you can just go ahead and press it, it doesn’t have to be necessary to use Limit Breaks. However, in the more difficult battles you will have to consider when to use them, which one to use, which level, which action, that’s going to come up when we introduce the endgame content. From Lv50 onwards, we’ll have to make sure you use them at the right time, but before Lv50 just try your own Limit Break and see what kind of effect it has.

    I read Yoshida's response as: I am to lazy to make a system. I will do a half ass job and the players will accept it. It won't make sense, but it is Final Fantasy so suck it.
    (2)

  7. #7
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Errors View Post
    (05.07.2013) Interview with Naoki Yoshida at the Japan Expo, Paris

    Source: http://rainyautumnskies.wordpress.co...an-expo-paris/
    You are answering the wrong question. They are not actually asking for an individual limit break, they are asking for a different animation for when each class hits there 1 LB button. Which I 100% agree with.

    Having multiple classes using the same animation is more than ridiculous, it just doesn't make sense. They were too rushed to get out the door that they didn't have time to worry about it.

    It is something they can easily do, actually, since they just need to keep the same damage, just change the actual animation so that each class looks like it fits... instead of monks using swords, for example. A simple animation change when a monk hits the LB is something that should and needs to be done. Monks don't use swords
    (0)

  8. #8
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Rhas View Post
    You are answering the wrong question. They are not actually asking for an individual limit break, they are asking for a different animation for when each class hits there 1 LB button. Which I 100% agree with.

    Having multiple classes using the same animation is more than ridiculous, it just doesn't make sense. They were too rushed to get out the door that they didn't have time to worry about it.

    It is something they can easily do, actually, since they just need to keep the same damage, just change the actual animation so that each class looks like it fits... instead of monks using swords, for example. A simple animation change when a monk hits the LB is something that should and needs to be done. Monks don't use swords
    They could always bring back 1.0 Pugilist's Simian Thrash (possibly spice it up a bit) and use that for LB. Hell, most of the work is already done.
    (0)

  9. #9
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    It would be nice if the tank LB was actually useful to the point that using it is recommended for a fight. Maybe with one of the Extreme Primals. I can only hope.
    (0)

  10. #10
    Player
    Moirear's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Biuma Arvinda
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Linadae View Post
    Something needs to be done in my opinion. Because if the duty finder sticks you with two bards then you're going to be screwed on some fights. The normal primals come to mind. The single target limit break can be a run saver when it comes to taking down the nail and heart.
    Actually, the tank's limit break will get you through those instant-death kill move situations, so that's redundant, even if your party's dps are all bards.
    (0)

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