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  1. #21
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by BlackShroudMercs View Post
    This is not an issue, DCUO for example, has duos. 2 dps is actually optimal for these instances as you can burn everything down fairly quick.

    A healer for example is a plus but not needed. Nor is a tank, the ads in these instances will be completely manageable by any two role combo.

    Though as I stated before, obviously 2 healers will see a longer run time.

    Its not about what roles are viable, because they all would be.
    you could try being more specific, WHM does great as a DD for burst damage. SCH does DoTs and low burst damage. both are healers
    WAR does heavy damage to keep hate where as PLD uses other methods and does not. both are tanks
    so WHM and WAR or 2 WHM or 2 WAR would rip through these pretty fast where as a duo of SCH and PLD probably would not.

    ofcourse if they made it so there was some dynamic to make up for the lack of burst damage by some classes/jobs

    for instance for low burst damage jobs some dynamic is added to make it more interesting such as some sort of puzzle.
    or make the reward base on how much your class/job is capable of. lots of possibilities on that
    (0)
    Last edited by Wildsprite; 12-10-2013 at 06:13 PM.

  2. #22
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,019
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I miss the duo side as i am sure there are RL couples or Friends who want to play and do content but the dungeons at 4 makes it impossible. I would love to see more duo as myself and husband play and the BCNM in XI was a great challenge for people, would be a nice option.
    (0)

  3. #23
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I might enjoy this sort of thing if it were added, but I think I would rather they put the effort toward something else. My reason for saying this is because to make these mini-dungeons workable with any group would mean making them easy enough to be done by any group. Logically, as you've already said, the rewards would be small as well. So if the challenge isn't there and the rewards aren't, what makes it different than doing solo content with two people?
    (0)
    A true paladin... will sheathe his sword.

  4. #24
    Player
    BlackShroudMercs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania for life
    Posts
    184
    Character
    Talion Dracht
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by WellFooled View Post
    So if the challenge isn't there and the rewards aren't, what makes it different than doing solo content with two people?
    Well its not about rewards, and after a while once tomes are kinda easy to come by you could offer weekly bonuses, like the first duo you do every week will net you 5 tomes or something. After that you could use them for the small rewards and to have FUN.

    Fun is really what it's all about, and I dont want people to think that just because any two roles can complete it it must be easy. If you need examples look at DCUO, their duos start simple and go up by tier like their raids do.

    And in that game healers and tanks suffer severe damage penalties, if their crappy tanks and healers can run hard duos, ours can too.
    (0)

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