I know a lot of people wanted 2 hr abilities, but I was just curious how people felt towards Limit Breaks/Overdrive Modes. If you are unfamiliar with the terms I will explain them. This is a separate bar that charges based on the actions of each individual class. In the earlier games this would only trigger with low health, but that wouldn't be fair to implement it as such. The newer games have Overdrive Mode that charges based on a class specific factor. Healers for example would build the meter by heals, tanks by damage taken, dd's by damage dealt.
Now when the meter is full it gives you access to a special ability. This ability depletes the bar and before reusing the skill the bar must be rebuilt. There are also levels of this bar, but I'm not sure that I would like to go to in-depth on that yet. I would prefer to hear from the community and hear some suggestions, comments, and ideas. This would contribute to the nostalgia of the past ff games as well as allow us to feel as though this game has more Final Fantasy elements.
Here are clips of some of the older ones:
http://www.youtube.com/watch?v=v2xtggrMFWo
http://www.youtube.com/watch?v=AnAFO...eature=related
Clash Blades of Hidden Power