Quote Originally Posted by ClashBlades View Post
Keep up the positive posts guys. I'm confident we can get the devs to consider this concept. Every concept has flaws, but the fundamental idea is what I'm trying to push.



Here are clips of some of the older ones:

http://www.youtube.com/watch?v=v2xtggrMFWo

http://www.youtube.com/watch?v=AnAFO...eature=related


*Imagine some of that with these graphics
Hi ClashBlades,

Great thread! I'm glad to hear Matsui-san is possibly considering something like Limit Breaks after the base Battle System changes.

I think Limit Breaks / Overdrives are something that has become part of the "Final Fantasy" fabric. It's something fans and non-fans come to expect from a "Final Fantasy" game (like the Summons). However it's implemented, I would hope we get something with the visual flair and panache of some of the examples shown in the 2 video links quoted above.

Bad-ass, epic, exciting!

In regards to concerns brought up in this thread by some about it being a real-time MMO game, and everyone being stuck, as long as it's not too long (nothing like "Knights of the Round" in FF VII), I think having a little cinematic flair goes a long way. It's one of the disappointing things about Summoners in FF XI: Their finishing moves were a shadow of the grandeur of the trademark Summon Finishing Moves from all other Final Fantasy games (of course it's real-time and their are other players so there's a limit, I know), but you can still make something amazing, powerful and something that makes you shout, "YES!!!" in a short amount of animation time.

Clash, you might consider updating your Original Post with the 2 Video Links quoted above. They sum up the spirit of what you're going for very well. Cloud's Omnislash was pretty amazing. And hopefully it's a good reminder for any Dev Team member that might come across your post in the future. Thanks!