TP moves are like abilities with a cost. I think what the OP is looking for is an alternate system that's more of a reward for meeting requirements like limit breaks in FFVII and FFIX (9 not 11) and a few others where you get a single special move that really changes the pace of the battle and makes your class shine like 2 hours in FFXI does, but in a different way. Not like weapon skills in FFXI, where you can use energy for a single insignificant special attack, then repeat.
Seikninkuru-
KorPoni pretty much took the words out of my mouth for this post. There are also a number of different posts in this thread that address your comment.
Last edited by ClashBlades; 06-09-2011 at 02:29 PM.
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