If by "approved" you mean "said they'd look into," sure. . .Very well said: The game needs to thrive and evolve. I think the majority of the trolls are just customers from other MMOs plotting against FFXIV. I have just began putting them on my "Ignore" list as of late and completely ignore anything they say
Clash's idea was so good that the DEVS in charge of battle mechanics approved it! Enough said
Message to trolls: You lost
Agreed :3
Umm O _ o; ok... ?LOL?
Thanks :3 Still excited about your idea Clash!
This is going to be awesome when we get limit breaks or overdrive OR BOTH
Those mechanics MADE the old FF games SO AWESOME! It will bring back a sort of nostalgia. Everyone in Linkshell is going crazy over it![]()
Last edited by AreeyaJaidee; 06-08-2011 at 01:36 PM.
Living life one day at a time~!
Mending the past with the joys of today!
I'm glad to see that they're going to look into this. =)
@AreeyaJaidee Please learn that a person with an opinion that differs from your own is not a troll.
Stick it in my Balmung.
If this gets implemented its just one of the things that will make the game fun to play also it will add a new aspect of combat to the gameplay, We will be taking about this on the hidden power podcast, Ill post a link to the show we did on the battle reform blueprint , we will be doing show today on [dev1075] Limit Breaks or Overdrive Mode and cover a few more thing currently going on in game currently. ^^ just trying to keep the community going and be positive.
Battle Reform Blueprint Part 1
http://podcastmachine.com/podcasts/8262/episodes/46965
Battle Reform Blueprint Part 2
http://podcastmachine.com/podcasts/8262/episodes/46966
Battle Reform Blueprint Part 3
http://podcastmachine.com/podcasts/8262/episodes/46967
Battle Reform Blueprint Part 4
http://podcastmachine.com/podcasts/8262/episodes/46968
Itunes Link
http://itunes.apple.com/us/podcast/h...og/id418778032
Last edited by Malevolance; 06-08-2011 at 11:38 PM.
Wouldn't that be what Tp is?
TP moves are like abilities with a cost. I think what the OP is looking for is an alternate system that's more of a reward for meeting requirements like limit breaks in FFVII and FFIX (9 not 11) and a few others where you get a single special move that really changes the pace of the battle and makes your class shine like 2 hours in FFXI does, but in a different way. Not like weapon skills in FFXI, where you can use energy for a single insignificant special attack, then repeat.
Seikninkuru-
KorPoni pretty much took the words out of my mouth for this post. There are also a number of different posts in this thread that address your comment.
Last edited by ClashBlades; 06-09-2011 at 02:29 PM.
Some really good ideas in here! I've often pondered about things like this, but never thought we'd get a good discussion going on about it, very nice to see.
I think a good addition to this would be if the "limit bar" worked in kind of a chunk system. This was touched on a little earlier, but I feel it has a lot of potential considering an MMO system based on strong progression. By this I mean, you get one bar/chunk at r25, two at r40, and one more at r50. This could give a nice additional incentive to hit a new rank tier, and get that warm feeling inside, instead of just higher stats and access to new gears. "Yeeaauuhh, finally r40, I 'cant wait to try out my new tier two supah move!"
This could pretty easily be added to at anytime in the games late future, as rank caps go up, battles get deeper, and players crave more giant red buttons to press. Also, to further reward players countless victories, you can always choose to use a tier one attack even at r50, and save your other two for later.
Different tiers could either be just suped up versions of each other, or different moves entirely. Like; T-1=boom attack> T-2=advanced battle stance/mode to enter for a duration (like has been mentioned)> T-3= bang bang attack/self destruct mode. Yeah that's some colorful word play, but you get the idea.
As far as timing is concerned, I think fifteen minutes of straight grinding mobs that=your rank, should fill up one chunk. If they could implement a system similar to FF-X, where you choose how the bar would fill, even better! And give each class a prime mode. GLA would receive 100% input in "receive damage mode" but could switch to MRD "deal damage mode" for a penalty of like a 70% charge speed. Classes already have set affinities, so those values could easily be copied over if you feel like using another jobs "overdrive mode". So you still have freedom of playstyle, but it encourages strategy and playing your job to its specified role. Like LNC would be prime when using status and buff moves, PGL when using TP attacks, THM status effect and things like that.
mm also, how about some class exclusive tonics and brews, that we buy with our guild marks, and help charge the bar (and using would probably have to give something similar to medicated effect in XI). And lets add some flavor to these, like a MRDs tonic is a frothy brew, CON would have some weird green potion, THM would throw some ashes in the air, DRK would bite off a bats head, etc..
also yet again, If something like this ever does come our way, I vote now that, though the bar shouldn't deplete while in passive mode, it does get erased upon changing zones or entering any kind of instanced fight. Nothing would get me "out of the mood" for a huge boss fight, like farming limit break bar would for forty-five minutes.
Matsui ftw.
It must be frustrating for the dev team to have to rework their years worth of progress.
I think they are all looking forward to these battle changes as much as we are.
It will allow them to create new and exciting mechanics and content, which all devs enjoy the most.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
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