Quote Originally Posted by Rentahamster View Post
While I agree with your sentiments that skills more akin to limit breaks and overdrives would be nice to have, I'm not sure if the proper course of action would be to add yet another resource management system into the battle system.

Couldn't you achieve the same results by introducing limit-break-like Weapon Skills that cost 3000 TP to use?


Additionally, if these "limit breaks" are too powerful, it would be very detrimental to game balance. I'm sure you remember how overpowered some of those limit breaks and overdrives were in their respective games.

they could take so much longer to get full, much longer then 3000 tp, so they would be most used in nm fights.
That could speed them up (its not that they are difficult but can be boring long). And it could add some fun elements.
Also hate management would be of a greater importance. So people couldnt just go nuts but had to take care still. So that there wouldnt be an abuse of these skills.

I wouldnt mind a 2 hr ability either. Should be like 1,5 or 1 hr though. That is still not "spamming"