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  1. #11
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    This was what I had in my Mind.
    As I am a Pug, mainly, I will use it as an example.

    Pugilist:
    Limit Gain:Receiving Damage/Dealing Damage/Evade (The amount could be split/adjusted so it gives a ratio of 3|3|4)

    Ability: Raging Fists - When you hit with melee attacks, you gain a small amount of stamina. (Could be others, I just used Kor's for example.)

    Initiation:Execute Simian Thrash[TP Use:3000] on enemy (Initiation is like Skills needed to trigger the Limit Break/Overdrive Skills, so maybe Chaos Thrust for Lancers, etc)

    ++++++++++
    I was also thinking of a way it could decrease, maybe like Dissidia 012's Assist Gauge depletion, but by far much slower, or maybe by Dying, 1/2[Varies, this is just an example] of the bar would deplete, this could also give people a reason to not die.
    ----------------
    Out of topic. I personally like the Stagger Bar from FFXIII. Maybe In XIV it could be by attacking an enemy[Depletes in time just like XIII, and gaining Stagger Points will be slower] with something they're weak[Physical attack/Mag/Debuff/etc] to or when they are weak[Great Buffalo Leg Incapacitate makes it easier to stagger or something of sort] but ofc, this is meant to only boost a little, unlike in FFXIII which has quick battle system. In order to not fill up space, this could go with the [Target Bar] when targetting something.
    (0)
    Last edited by Anima; 06-08-2011 at 03:25 PM.

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