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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by kukurumei View Post
    Definitely bad idea. These things are meant for single player modes, not MMO modes that have stupid AIs no time limits, and sly gamers who will abuse it the first chance they get.

    again the parallels with the old sp system is uncanny. you are rewarding players that the longer you drag a fight the better you are.
    why drag out a fight? If your limit makes killing easier, why would you make killing harder so you can make killing easier for 1 minute? Also if your limit guage is built on damage dealt, or damage recieved, etc, wouldnt it serve you better to kill many things and get more rewards sp/items whatever than to do nothing for a longer? I just dont see how it would be effecient to hold monsters for a skill, the skill would have to be insanely powered for it to be worth that much, and a skill that lasts one series of hits, or 30 sec or whatever aint usually worth gimping it up for 10-15 minutes.
    (1)

  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Physic View Post
    why drag out a fight? If your limit makes killing easier, why would you make killing harder so you can make killing easier for 1 minute? Also if your limit guage is built on damage dealt, or damage recieved, etc, wouldnt it serve you better to kill many things and get more rewards sp/items whatever than to do nothing for a longer? I just dont see how it would be effecient to hold monsters for a skill, the skill would have to be insanely powered for it to be worth that much, and a skill that lasts one series of hits, or 30 sec or whatever aint usually worth gimping it up for 10-15 minutes.
    Turtle defense. MMO is a world of stupid AI, they don't know if you're turtling or berserking, or strategically shitting in the can afking. In any case it's just another gimmick that's be stupidly abused because it's so easy to abuse something like that.

    That's why 2hr ability was the "limit break" like skill they thought up with instead of stupidity of "building" super skills, you had one to start off.

    The TP bar already serves the purpose for "building of power".

    Single players are made without such considerations because they are not expected to go beyond double digit playtime. (at most you're going to fight every enemy a handful of times and every boss a few times).
    (1)
    Last edited by kukurumei; 06-07-2011 at 05:15 PM.

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