Quote Originally Posted by kukurumei View Post
Definitely bad idea. These things are meant for single player modes, not MMO modes that have stupid AIs no time limits, and sly gamers who will abuse it the first chance they get.

again the parallels with the old sp system is uncanny. you are rewarding players that the longer you drag a fight the better you are.
why drag out a fight? If your limit makes killing easier, why would you make killing harder so you can make killing easier for 1 minute? Also if your limit guage is built on damage dealt, or damage recieved, etc, wouldnt it serve you better to kill many things and get more rewards sp/items whatever than to do nothing for a longer? I just dont see how it would be effecient to hold monsters for a skill, the skill would have to be insanely powered for it to be worth that much, and a skill that lasts one series of hits, or 30 sec or whatever aint usually worth gimping it up for 10-15 minutes.