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  1. #1
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    i would like as the OP says a limit break - overdrive system that only that job may use, if you combine that with tp would'nt be the same as the OP says, an abbility that deals 10 times more damage than a regular TP move like Cloud's limit break, Squall limit break, something that you could call kinda 2hr abbility, the only way i feel this system could work if you want to combine it with TP is to make it more powerful when you have full TP, so the ppl would wait the right time to use it more effectively, and the bar could be fill in a time radio (doing, receiving damage or healing) of 1 hr would be great specially if a dungeon content is added so you can only use it once in boss battles.

    So that way, every job will have its own special taste, and will be important to upgrade yourself from a class to a certain job, and it could have certain levels for different limit break abbilities unlockable by ranking up and really, really hard quest on the respective job with cutscenes and all.
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  2. #2
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Quote Originally Posted by elreed View Post

    So that way, every job will have its own special taste, and will be important to upgrade yourself from a class to a certain job, and it could have certain levels for different limit break abbilities unlockable by ranking up and really, really hard quest on the respective job with cutscenes and all.

    I really like the idea of job exclusives and unlockable limit breaks. That is a very good idea. That would give versatility to each one and allow for individuality. It might get a bit complicated, but that is an idea that should definitely be taken into consideration.
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    Last edited by ClashBlades; 06-07-2011 at 09:43 AM.

  3. #3
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by ClashBlades View Post
    This system could not work with tp because that would mean that you would have to AA until max amount.

    I really like the idea of job exclusives and unlockable limit breaks. That is a very good idea. That would give versatility to each one and allow for individuality. It might get a bit complicated, but that is an idea that should definitely be taken into consideration.
    i was just saying that if you wanted the system to be combined with TP the best way in my op would be that, but i like the idea of having that system separate from the TP bar, having its own bar and could be filled in 30 min-1 hr fight time taking in consideration the actions you do, if you dont attack or are afk the bar wouldnt keep filling up at all, and have every job its own limit break so when you most need it.

    It could add certain flavor to the fight, everyone would be using skillchains/ Battle regimens to incapacitate the mob/boss before using that limit break in group to deal as much damage as possible.

    Lol i got excited with the idea ClashBlades it would be a great thing to add to make the game more fun.
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  4. #4
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Quote Originally Posted by elreed View Post
    i was just saying that if you wanted the system to be combined with TP the best way in my op would be that, but i like the idea of having that system separate from the TP bar
    Yeah I edited my reply shortly after I put it up hehe.


    The old sp system used to award us sp based on the actions that we did. While this was a terrible idea for sp, it fits in well with the limit break/overdrive mode idea. It would definitely need to be refined and more role specific.
    (0)
    Last edited by ClashBlades; 06-07-2011 at 10:38 AM.

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