Results 1 to 10 of 129

Dev. Posts

Hybrid View

  1. #1
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ClashBlades View Post
    You have 13 posts on this thread and that is the only idea from you that's been suggested. The rest is either talking about how it would not work or other forms of irrelevant information.
    Read my posts again. I never outright stated that certain ideas flat out "would not work". I was raising issues about certain aspects of a limit-break system and what the implications that would be towards gameplay from a design-perspective and whether or not that would be acceptable. I don't think that the discussion pertaining to the implementation of a limit-break system and the ways it can affect balance and foster good gameplay and strategy is irrelevant.

    If you think it's being negative just for the sake of taking a crap on your thread, then you misunderstand. I'm trying to help you refine your idea into a workable solution. The devs don't read Japanese so it's up to the CRs to sift through and pick ideas, translate them, and send it off to Japan. The more you can refine your idea into a concise pitch that cleanly explains how it works, the better.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    22
    I really like this idea as an addition to long fights, whether it be along with mini games, battle regimens, or whatever. An overdrive/finishing move/etc would add an element of excitement to battle.
    (0)

Tags for this Thread