Results 1 to 10 of 129

Dev. Posts

Hybrid View

  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    Of course super bars don't disappear when you use special attacks. That is why the skill and resource management is a choice between EX specials VS. Super moves.
    exactly, but tp is just our special move bars, without using tp, we are essentially just auto attacking, even more so when they add AA, unless our basic attacks come back some how. Limits always used a different mechanic than basic special abilities/attacks.
    (0)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    exactly, but tp is just our special move bars, without using tp, we are essentially just auto attacking, even more so when they add AA, unless our basic attacks come back some how. Limits always used a different mechanic than basic special abilities/attacks.
    Yeah, I know, I was responding to the notion that:

    TP = Super meter

    Weapon Skills and TP-consuming abilities = EX Special Moves

    Limit Break = Super Move
    (0)

  3. #3
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    So I think that we have come to a consensus that it would have to be an added/different mechanic. Do we have any ideas on how frequently the bar should charge? or the more fun question- What skills should each job/class get?
    (0)

Tags for this Thread