exactly, but tp is just our special move bars, without using tp, we are essentially just auto attacking, even more so when they add AA, unless our basic attacks come back some how. Limits always used a different mechanic than basic special abilities/attacks.



Yeah, I know, I was responding to the notion that:
TP = Super meter
Weapon Skills and TP-consuming abilities = EX Special Moves
Limit Break = Super Move
So I think that we have come to a consensus that it would have to be an added/different mechanic. Do we have any ideas on how frequently the bar should charge? or the more fun question- What skills should each job/class get?
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