I can't help but think of the Hate Meter when I read this lol (why SE, whyyyy????) In comparison, the limit bar seems like a much more welcome bar just slapped on our screens lol. Though that's just my opinion.If you can achieve the same goals of implementing a limit-break style of moves to the game, then you should try as much as you can to implement it in a way that doesn't involve just slapping another bar on the screen - especially one that has redundant characteristics to your other, already established resource bars.
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