Results -9 to 0 of 129

Dev. Posts

Threaded View

  1. #11
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Great idea I think. Would be nice if they adapted FFX's (I think?) way of doing it, such that you can change which way you gained "aggression". That would also open up the possibility of new quests to unlock them, as well as different limit breaks themselves, each class having their own seperate quests for both. But for starters, keep the first option suitable for the class you are playing.

    Edit: Original post was made after only reading the OP's.

    I understand where Hamster's coming from but I believe limit breaks should be a rare occurrence. They should be powerful and help define the classes a bit more.

    There should be limitations on the limit bar as well, something that would keep a full party from building up their limit bars completely for 1 boss fight. At the moment, the only ideas I can think of is making the bar reset when you die (makes people try harder to stay alive). And also have it deplete itself during periods of inactivity while logged on. To keep it fair, have the bar at a random spot each time you log on, but also somehow keep people from logging in/out to max it.

    Edit again: After putting a little more thought into it, people will always find a way to exploit the system and still use these to get a head start on tough bosses. I guess the simplest solution is to make then a little less powerful for these types of encounters.

    Either way, a brilliant idea but I can see and incredible amount of tweaking to balance it correctly.
    (2)
    Last edited by MeowyWowie; 06-04-2011 at 10:31 AM.

Tags for this Thread