That is precisely what I'm saying Kor. Thank you for clarifying that.TP moves are like abilities with a cost. I think what the OP is looking for is an alternate system that's more of a reward for meeting requirements like limit breaks in FFVII and FFIX (9 not 11) and a few others where you get a single special move that really changes the pace of the battle and makes your class shine like 2 hours in FFXI does, but in a different way. Not like weapon skills in FFXI, where you can use energy for a single insignificant special attack, then repeat.
Let's keep the suggestions lighthearted and productive. I would prefer no derailing arguments please. Thank you.


I like this idea alot. Especially if they incorporated it into the new battle regimen system when that gets developed since they would be doing it from the ground up. How cool would that be? Limitbreak skillchains....aww yea.
Yeah it would be awesome to have limit break skillchains. Hopefully we can get a community rep to bring the Limit Break/Overdrive Mode idea up to the developers. There seems to be a lot of positive feedback as well as excitement.
I think it would be a wonderful idea. It would add an extra dimension to the battle tactics. I used to love being in a difficult battle that wasnt going my way only to be saved by a limit break. Would definitely make party play more exciting. Gives you more of those, "Did you see that!" moments
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