GLA -
Limit Gain: taken damage.
Ability: Stalwart Hero - You take less damage for a short time, and gain TP faster from hits taken for a short time.
MRD -
Limit Gain: dealing melee damage.
Ability: Blood Rage - Your attacks deal more damage for a short time, and you regain a small amount of HP with each
melee attack you hit with.
PGL -
Limit Gain: dealing melee damage.
Ability: Raging Fists - When you hit with melee attacks, you gain a small amount of stamina.
LNC -
Limit Gain: taking melee damage.
Ability: Dragon Soul - Your melee attacks gain a slight stun effect, draining enemy stamina slightly when you hit.
ARC -
Limit Gain: dealing ranged damage.
Ability: Assassinate - For a short time, your attacks have increased accuracy and critical hit chance.
CON -
Limit Gain: casting spells that heal hp or do damage.
Ability: Raving Elements - For a short time, your spells have doubled effect range.
THM -
Limit Gain: casting spells that give status effects to enemies or allies.
Ability: Rememberance - Your enhancing and enfeebling spells have longer effect durations for a short time.

Have fun butchering this stuff. But be creative not destructive please.