I really like this idea. Limit Breaks were always one of my favorite things in FF games. And I second that your suggestions, KorPoni, were great.
I wonder if something similiar could be created for DoH and DoL? Hmmm...

I really like this idea. Limit Breaks were always one of my favorite things in FF games. And I second that your suggestions, KorPoni, were great.
I wonder if something similiar could be created for DoH and DoL? Hmmm...
Philippians 4:13
Instead of making it time based, it should be "charged" as you perform BR on a specific target. This way people cannot farm it for a boss fight/instance. In addition to greater dmg/effects of these new abilities, I'd also suggest that they unlock a second tier of BR (ie: BR of these new abilities) which will make certain high end boss fights easier but not game breaking. For example, one of such second tier BR can significantly lower physical defense for a super-admantoise HNM for a short time period.
This way, it'll promote party interaction and tactics. For example, players now have the options to:
1) spam their best damaging skill at TP 1k or whatever, kinda like the old way
2) they can perform BRs, which would do less damage compare to 1), to build up this new guage and solo their new "overdrive' skill.
3) even go further for the 2nd tier BR for a super debuff/dmg (then they can spam their best damaging skills).
Depending on the available skills/jobs/number of players at the field, players can choose options that'd fit best to their situation. In other words, more variety of tactics.
Edit: One example of the 2nd tier BR can be something like the one shown in the intro moving when they fight the molboro!
Edit2: Yes, they need to fix the current BR before implementing this![]()
Last edited by DarkOrca; 06-19-2011 at 08:23 AM.

DarkOrca, I was thinkning of something akin to the Limit bar from FF7 where the more damage you take the more the bar fills up, when its filled you can use a limit break. Or like FF8 when you had to be in critical health and/or under the status effect of Aura.
trying to think of a Botany secondary LB/OD but does Dark Harvest sound like something for DoL or DoW/M
'United we stand, Divided they fall'
But that would force all mages to run to front line to get damage! Every pt member will rush to mob to get the damage lol. Would look funny and chaotic!DarkOrca, I was thinkning of something akin to the Limit bar from FF7 where the more damage you take the more the bar fills up, when its filled you can use a limit break. Or like FF8 when you had to be in critical health and/or under the status effect of Aura.
trying to think of a Botany secondary LB/OD but does Dark Harvest sound like something for DoL or DoW/M
What about instead of having an individual overdrive bar, having one bar for only LIGHT or FULL parties?
It only fills when party has 4 or 8 members. And gives some sort of boost to every pt member. Tho since battles can take a small amount of time. This bar should have a timer.
Lemme explain;
1.Party engages mobs. Kills them and gains 250 OD points.
2.Party looks for more mobs meanwhile OD points start to decrease.
3.Party gets in to fight and OD points start to fill again.
4. When it reaches to lets say 1000 everyone activates it in a way like battle regiments.
5.Something big happens. Maybe a temporary HP boost, heal, a summon?

'United we stand, Divided they fall'

I think these would have to be modes that you entered instead of the big flashy moves. In an MMO the rest of the game does not stop while you go through your 10-30s long animation to hyper-dominate the mob. If the animations were too much shorter than that, it wouldn't be much of a limit.
I liked what the OP posted several posts back - the one for GLA was ridiculously awesome (take no damage for Xsec and deal all damage that would have been received after duration - that shit is mean).
The gauge would need to fill pretty slowly, I don't think a reset would be necessary before a boss fight, just upon entering an instance. Each class should have 2-3 limit gain conditions vs. a single condition so that you aren't stuck not building limit as a tank because someone keeps pulling the mob off you. Limit gain should still be related to basic class functions. ALL classes should gain limit from taking damage at a rate of (approx.) 1000 damage = 1 tick.
EX: (Limit gains are in addition to damage taken)
Limit Gauge = 100 ticks
GLA Limit Gain: DMG (200:1), Block (.5:1 - partial/1:1 - full)
Limit Break: What OP said for GLA PLUS all engaged mobs focus on GLA only (w/radius limitation). Damage returned is single target with percentage to other engaged mobs
ARC Limit Gain: DMG (350:1), Miss (1:1)
Limit Break: 10sec of - 100% Critical, 50% reduced enmity, TP return on WS DMG (50%), Multishot automatically nocks 2 arrows
THM Limit Gain: Sacrifice HP Lost (50:1), Enfeeble (1:1), Resist (.5:1 - partial/1:1 - full)
Limit Break: 30sec of - DOTs applied to targets return % of DMG to party as HP, Cannot be resisted, Phantom Dart drains MP from target on hit, Scourge does increased damage per DOT (removes DOTs)
MAR Limit Gain: Parry (1:1), DMG (250:1), .25/10s of Steadfast
MAR Limit Break: 20s of - +70% enmity gain, Every attack made/taken increases Attack +10% (base), Cannot miss, On activation all mobs in COE take damage
PUG Limit Gain: Dodge (1:1.5), DMG (300:1)
Limit Break: 20s of - +50% enmity gain, +50% dodge chance (100% possible), 100% Counter (single hit, 100% CRIT, 25% 2sec stun) when any engaged enemy hits/misses/PUG dodge
Each mode would be signaled by an impressive animation (5s max duration or so) to indicate that the character is in beast mode. Just some ideas I came up with - love the idea!
-Kash


lovely, and i prefer deadly ability from the bar more than just special mode. it could be primal summon like ff12 and ff13.(that is not be able to use often)
Most of the modern FF-series doesn't require you to be summoner to be able to summon primal, and, for the later ones, they tend to be kind of last result to use in real hard fight or when you near dead. Ifrit sense primal spirit inside of our body in story quest R38 too, so it would fit into the concept!!
(and if summoner class still exist in this game, then they can still continue to summon their little FF11-style primal. Not the uber FF12,FF13 style one.)
Last edited by Alise; 07-03-2011 at 10:56 PM.
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