I don't use it at the moment as I've been slack on levelling my ACN, but I will be. It sounds like it'll be crazy useful.

I don't use it at the moment as I've been slack on levelling my ACN, but I will be. It sounds like it'll be crazy useful.

I use it on all phases of Coil myself, along with Virus. Especially when we have a Scholar, Summoner, and Black Mage who have these buffs/debuffs it makes it a lot easier. We just rotate them around depending on the fight. Turn 5 it helps out especially with Twintania. Death Sentence is a problem in and of itself, but its also the extra moves she can do right after Death Sentence that can get your tank killed easily. Any mitigation at this point makes it much easier.
It's not that I forget, it's just that I don't care.

Great for WP supertank pulls and still useful for just about every other party situation; worth getting if you're at all serious about WHM. I hated getting DRG to 34 for Blood for Blood (BRD), but I still did it and I'm glad I did.
All the time every little helps.

Nice. Good thread....I was grinding my Arcanist simply for this.....but at lv28 was feeling the pain and debating it.....but now, with these comments I will continue!
Bring on the grind!!![]()



I use it and Virus every encounter, and normally use it again when it's off CD. I wish the CD was shorter!![]()

I don't find it very impressive myself. I use it, but could easily do without it and don't think it was worth the anguish of doing fates on my Arcanist.
Now it may have its uses later in the game, such as in Bahamut's coil as some have mentioned where I assume the damage is so intense it can make a real difference. To that I can't speak.
But thus far in my career on FF14, I would consider it a very weak and boring ability and I regret making it a priority of mine to get.
I think it could use a buff.

It's a free 10% damage reduction for 20s (which nearly always procs) with no MP cost and no GCD usage. There's really zero reason not to use it or have it in the first place. When Twintania is hitting your tank for anything up to 6k damage (with shield oath), you need all the damage mitigation you can get. Be glad you have it already before you do any difficult content.
WHM isn't the only job that should have it either. If BLMs are serious about doing Turn 5 they should that and Virus both set as cross class abilities aswell.
Yeah... just don't wanna grind 14 more ACN levels... zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz......It's a free 10% damage reduction for 20s (which nearly always procs) with no MP cost and no GCD usage. There's really zero reason not to use it or have it in the first place. When Twintania is hitting your tank for anything up to 6k damage (with shield oath), you need all the damage mitigation you can get. Be glad you have it already before you do any difficult content.
WHM isn't the only job that should have it either. If BLMs are serious about doing Turn 5 they should that and Virus both set as cross class abilities aswell.

I admitted it might be useful in extreme circumstances. I don't know. I haven't fought Twintania.It's a free 10% damage reduction for 20s (which nearly always procs) with no MP cost and no GCD usage. There's really zero reason not to use it or have it in the first place. When Twintania is hitting your tank for anything up to 6k damage (with shield oath), you need all the damage mitigation you can get. Be glad you have it already before you do any difficult content.
WHM isn't the only job that should have it either. If BLMs are serious about doing Turn 5 they should that and Virus both set as cross class abilities aswell.
But thus far, I just haven't been impressed with it and could have easily done without it. I am just being honest.
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