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  1. #39
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    Join Date
    Jun 2011
    Posts
    16
    I've skimmed through most of this thread and have not seen anything that makes me think this would work as a job in the current concept, you need to simplify it down. I think drop transforming into mobs altogether and just stick to a few hybrid skins unlocked via quests. It should start out as a mage class before transforming so you'll need to work out some spells for it that are unique. After transformation you are now a melee, so for this to be an advanges it would have to be faster than switching weapons. The only other thing I can think of to help this would be to have each transformation deal different kinds of damage (piercing, blunt etc). But is that enough? probably not and seeing there a big blu mage following I think giving it monsters skills and abillities is a bad idea. There is potiencial for this as a class/job and to be able to instant switch between magic and melee is appealing but both side of this class/job would need to bring something new to the table or they will be taking another class/jobs possible spot.

    Edit: Thought about it little more, this might work well as a buff class with the mage buffs before transformation and Melee buffs after trasformation and dictated based on which damage type form you have taken. Basically a close combat Corsair this would also give you a reason to turn back to your orginal form aswell.
    Oh and if you want to be on all fours then that should just be the run animation while transformed nothing else.
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    Last edited by Sasanctus; 06-14-2011 at 08:25 AM.