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  1. #1
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Ask for fixes, not additions. Too many cooks ruin the pot, and what you might think is a great idea might not work out in game. Right now we're having issues with combat because of:

    1) Stat scaling. Because of how much we can shift stats around, and how they affect damage formulas, pretty much the only stats worth pumping up in combat are VIT and MND. Anything extra are just icing that maybe makes you kill slightly faster. dLVL also plays too large a factor on damage, and as a result abilities like Punishing Barbs, DoT spells, and Bloodletter makes the respective classes that uses them ridiculously overpowered.

    2) Enmity formulas. Certain abilities have ridiculous amounts of enmity, and certain abilities just don't have enough enmity. As a result, tanking pretty much becomes spamming enmity abilities, which makes combat incredibly boring.

    3) Homogeneity. Every class plays like every other class, with one or two exceptions in terms of weapons and abilities. A PUG plays like a MRD plays like a GLA plays like an ARC only their weapons are different, they do different amounts of damage, and they spam different WS. However, at the end of the day, the gameplay style is the same: Spam TP building move of choice, then spam WS left and right. Battle Regimens optional. It's even worse on mages, since spell animations and spell effects are same for both, minus duration and AoE differences and max amount healed/nuked.

    4) Stamina limitations. Sometimes you need that emergency ability NOW, but due to the fact you were busy doing something else (yay Provoke that takes half the bar), you can't use it because you don't got the stamina. You die, boo hoo, take 2 try again. While not critical, it most certainly is an annoying part of combat.

    I don't see how this feature would fix any of the above issues. Even if this class was added, unless the above is fixed, combat would still be crap, and fights will continue to be a snooze fest of 11111123 spams. Only now, you have 111111111 press button to activate rage thingy 11111123. Not much of a change, is there?
    (0)

  2. #2
    Player
    Malevolance's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    66
    Character
    Malevolence Apathy
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by jwang View Post
    Ask for fixes, not additions. Too many cooks ruin the pot, and what you might think is a great idea might not work out in game. Right now we're having issues with combat because of:

    1) Stat scaling. Because of how much we can shift stats around, and how they affect damage formulas, pretty much the only stats worth pumping up in combat are VIT and MND. Anything extra are just icing that maybe makes you kill slightly faster. dLVL also plays too large a factor on damage, and as a result abilities like Punishing Barbs, DoT spells, and Bloodletter makes the respective classes that uses them ridiculously overpowered.

    2) Enmity formulas. Certain abilities have ridiculous amounts of enmity, and certain abilities just don't have enough enmity. As a result, tanking pretty much becomes spamming enmity abilities, which makes combat incredibly boring.

    3) Homogeneity. Every class plays like every other class, with one or two exceptions in terms of weapons and abilities. A PUG plays like a MRD plays like a GLA plays like an ARC only their weapons are different, they do different amounts of damage, and they spam different WS. However, at the end of the day, the gameplay style is the same: Spam TP building move of choice, then spam WS left and right. Battle Regimens optional. It's even worse on mages, since spell animations and spell effects are same for both, minus duration and AoE differences and max amount healed/nuked.

    4) Stamina limitations. Sometimes you need that emergency ability NOW, but due to the fact you were busy doing something else (yay Provoke that takes half the bar), you can't use it because you don't got the stamina. You die, boo hoo, take 2 try again. While not critical, it most certainly is an annoying part of combat.

    I don't see how this feature would fix any of the above issues. Even if this class was added, unless the above is fixed, combat would still be crap, and fights will continue to be a snooze fest of 11111123 spams. Only now, you have 111111111 press button to activate rage thingy 11111123. Not much of a change, is there?
    What does this wall of text have to do with this post I don't understand ????

    I guess its a purple unicorn...

    1. Purple Unicorn
    When someone is talking about certain subject around friends and they slyly change the subject without notice.

    http://www.urbandictionary.com/defin...purple+unicorn
    (1)