(BTW Asmeret is a certified troll and I am not going to even acknowledge any of his posts from here on.)
Yeah. I don't know why you hated my idea. It was a GENERIC system mechanic outline, I wasn't too far off what Lienn suggested I was just saying it in a different way and with a bit more flexibility so that the idea could be expounded upon. Lienn did a awesome job of that by taking the GENERIC system and tying to a previously existing system which yes I agree was different but also had some commonalities. THAT was my goal: to enhance the original idea with other people who care about this game the same that I do!
I understand how this happens though, everyone perceives things differently. This thread however isn't about me. It is about something bigger and what others could gain from this Class and Job Set.
Even though I personally like your idea I can see only one problem with your enhancement.
If you check out my post on Classes with multiple jobs:
http://forum.square-enix.com/ffxiv/t...cifications%29
You will see that the majority of people that responded were opposed to 4 Jobs per Class. Much less more than 4 per class. Because they say it foster a false sense of ONE job being BETTER than the other which would cause players to SKIP all the way to the next Job and completely avoid the ones below it.
One person did however suggest a system where, as I stated previously in THIS thread, you could rank up a class and gain a Job @ 30 and then an advanced form of that Job @ 50.
Now my thinking is:
- FF series has a lot of Jobs
- A lot of people LOVE a lot of those Jobs
- Why limit us on how many Jobs we can get by limiting Development time of the Jobs with a 1:1 ratio of Class to Job?
What does this means for Beastmaster, Hunter, and Morpher?
- You could end up with either scenario:
> System One: (Class) BST > HUNTER (unlocked @ rank 30 BST) > MORPHER (unlocked @ BST 50)
^- This would seemingly give the player a great sense of achievement. But why choose BST > HUN > MRP? Because That's how it was originally done. Why? Because Beastmaster, Hunter, and Morpher all have one thing in common: They manipulate Beasts. Therefore they belong in the same series.
> System Two: The scenario you stated (Which I qouted above for the sake of not having to re-type
Now both systems work.
However: The one I mentioned states that the player DOES NOT get as many Jobs per Class.
BUT: The one you mentioned states that the player DOES get many Jobs per Class.
So I like your idea about the multiple Jobs per Class a lil more
It seems to somewhat follow the FFTactics series which I am a die-hard fan of.
The above had a few digression: However...
What Skills would you think that this Class and these Jobs would have?
Beastmaster (I personally like the skill set from FFXI since BST was my main for the 7 years I played)
Hunter: Me and my LS talked about this Job briefly on ventrilo. We are always brainstorming FFXIV and I will try to write down some of the ideas in future posts.
Morpher: Same as Hunter. Nothing written down as of yet.
Any Idea on these?