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  1. #1
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    When I read this idea I hated it. Then I read all of the comments and thought the following:

    If they implement classes to be an all-rounder family name where you have to get "[pet user class name]" to a certain level to unlock various jobs (or specializations) a la getting to level 30 in FFXI and then being able to unlock advanced classes then they could fuse this into a few areas. So for this idea the class you'd level could maybe have a few elemental spirits to control, a weak charm and/or a weak transformation based on a boss you had to beat (maybe this would depend on your choice of a sub-category of this class type's weapon). Then the jobs could be specialized in the following way:

    Job1: Traditional summoner having to beat the Primals in a fight/quest and then summon them to their aid.

    Job2: Non-traditional summoner having to beat the Primals (in a separate fight/quest) and then transform into a humanoid/primal blend.

    Job3: Traditional beast master being able to charm/trap monsters for use as pets.

    Job4: Non-traditional beast master being able to fight certain quest monsters to gain the ability to transform into or use the monster's abilities on their own means (sort of like a blue mage I suppose or possibly like that painter class girl in ff6).

    So kind of like a tree. Maybe each of the jobs could go into an advancement to make the family go:
    Pet Class - all rounder, non-specific, weaker(or shorter duration charms)/"jug" pets/spirits(elementals)/etc
    -Job1 stronger elements than class
    --Job1a use of primals
    -Job2 imbue an elemental giving you an aura/spells
    --Job2a transform into a primal/humanoid race hybrid
    -Job3 temporary charm pets
    --Job3a permanently trap pets
    -job4 gain use of some monster abilities
    --job4a transform into some monsters

    (edit: the "a" stands for "advanced" - just thought I'd clarify)

    Just my two cents. (and my first post ^-^)

    Quick Edit: Sticking with FF trend though you'd be able to unlock all 4 jobs and switch between them as you desire.

    Edit2: Hadn't read Lienn's post #29 so this basically just wound up being the same general idea with a few adjustments and a little more fleshed out. >.<
    (1)
    Last edited by MartaDemireux; 06-05-2011 at 04:42 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  2. #2
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by MartaDemireux View Post
    When I read this idea I hated it. Then I read all of the comments and thought the following:

    If they implement classes to be an all-rounder family name where you have to get "[pet user class name]" to a certain level to unlock various jobs (or specializations) a la getting to level 30 in FFXI and then being able to unlock advanced classes then they could fuse this into a few areas. So for this idea the class you'd level could maybe have a few elemental spirits to control, a weak charm and/or a weak transformation based on a boss you had to beat (maybe this would depend on your choice of a sub-category of this class type's weapon). Then the jobs could be specialized in the following way:

    Job1: Traditional summoner having to beat the Primals in a fight/quest and then summon them to their aid.

    Job2: Non-traditional summoner having to beat the Primals (in a separate fight/quest) and then transform into a humanoid/primal blend.

    Job3: Traditional beast master being able to charm/trap monsters for use as pets.

    Job4: Non-traditional beast master being able to fight certain quest monsters to gain the ability to transform into or use the monster's abilities on their own means (sort of like a blue mage I suppose or possibly like that painter class girl in ff6).

    So kind of like a tree. Maybe each of the jobs could go into an advancement to make the family go:
    Pet Class - all rounder, non-specific, weaker(or shorter duration charms)/"jug" pets/spirits(elementals)/etc
    -Job1 stronger elements than class
    --Job1a use of primals
    -Job2 imbue an elemental giving you an aura/spells
    --Job2a transform into a primal/humanoid race hybrid
    -Job3 temporary charm pets
    --Job3a permanently trap pets
    -job4 gain use of some monster abilities
    --job4a transform into some monsters

    (edit: the "a" stands for "advanced" - just thought I'd clarify)

    Just my two cents. (and my first post ^-^)

    Quick Edit: Sticking with FF trend though you'd be able to unlock all 4 jobs and switch between them as you desire.

    Edit2: Hadn't read Lienn's post #29 so this basically just wound up being the same general idea with a few adjustments and a little more fleshed out. >.<
    (BTW Asmeret is a certified troll and I am not going to even acknowledge any of his posts from here on.)

    Yeah. I don't know why you hated my idea. It was a GENERIC system mechanic outline, I wasn't too far off what Lienn suggested I was just saying it in a different way and with a bit more flexibility so that the idea could be expounded upon. Lienn did a awesome job of that by taking the GENERIC system and tying to a previously existing system which yes I agree was different but also had some commonalities. THAT was my goal: to enhance the original idea with other people who care about this game the same that I do!

    I understand how this happens though, everyone perceives things differently. This thread however isn't about me. It is about something bigger and what others could gain from this Class and Job Set.

    Even though I personally like your idea I can see only one problem with your enhancement.

    If you check out my post on Classes with multiple jobs:
    http://forum.square-enix.com/ffxiv/t...cifications%29

    You will see that the majority of people that responded were opposed to 4 Jobs per Class. Much less more than 4 per class. Because they say it foster a false sense of ONE job being BETTER than the other which would cause players to SKIP all the way to the next Job and completely avoid the ones below it.

    One person did however suggest a system where, as I stated previously in THIS thread, you could rank up a class and gain a Job @ 30 and then an advanced form of that Job @ 50.

    Now my thinking is:
    - FF series has a lot of Jobs
    - A lot of people LOVE a lot of those Jobs
    - Why limit us on how many Jobs we can get by limiting Development time of the Jobs with a 1:1 ratio of Class to Job?

    What does this means for Beastmaster, Hunter, and Morpher?
    - You could end up with either scenario:
    > System One: (Class) BST > HUNTER (unlocked @ rank 30 BST) > MORPHER (unlocked @ BST 50)
    ^- This would seemingly give the player a great sense of achievement. But why choose BST > HUN > MRP? Because That's how it was originally done. Why? Because Beastmaster, Hunter, and Morpher all have one thing in common: They manipulate Beasts. Therefore they belong in the same series.

    > System Two: The scenario you stated (Which I qouted above for the sake of not having to re-type

    Now both systems work.

    However: The one I mentioned states that the player DOES NOT get as many Jobs per Class.

    BUT: The one you mentioned states that the player DOES get many Jobs per Class.

    So I like your idea about the multiple Jobs per Class a lil more
    It seems to somewhat follow the FFTactics series which I am a die-hard fan of.

    The above had a few digression: However...

    What Skills would you think that this Class and these Jobs would have?

    Beastmaster (I personally like the skill set from FFXI since BST was my main for the 7 years I played)

    Hunter: Me and my LS talked about this Job briefly on ventrilo. We are always brainstorming FFXIV and I will try to write down some of the ideas in future posts.

    Morpher: Same as Hunter. Nothing written down as of yet.

    Any Idea on these?
    (0)
    Last edited by AreeyaJaidee; 06-06-2011 at 01:21 AM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  3. #3
    Player
    Hioki's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    82
    Character
    Hioki Mitone
    World
    Leviathan
    Main Class
    Gladiator Lv 70
    First thing I thought of soon as I saw beast mode:

    http://www.youtube.com/watch?v=fksUOZlXHOE

    (3)
    Last edited by Hioki; 06-06-2011 at 04:08 AM.

  4. #4
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Hioki View Post
    First thing I thought of soon as I saw beast mode:

    http://www.youtube.com/watch?v=fksUOZlXHOE

    LMAO that's pretty funny
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!