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  1. #1
    Player
    Lienn's Avatar
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    Mar 2011
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    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Well, FF serie has a class named Morphist. They use the soul of monsters as weapon that allow them to temp transform into that monster to use their skills. Your idea is just a few adjustments/tweaks away from this class.

    A good idea would be having an hybrid and full transformation system (No one deals with transformations better than breath of fire! So i guess it will be my reference =P).

    As hybrid you can have your base skills and some of the monster's skills. As look you have an humanid version of that monster. As full transformation you fully transform in that monster, having no access to your skills anymore but having full access to the monster's skill. For balancing purposes, i'd add continuous MP cost while transformed (no MP = transform back).

    IMO it would be a very interesting job..even in FFXIV...since you would need a certain sould to be able to transform into a certain monster and, since you cannot change weapon during fight, you will be restricted to only one monster type per fight, keeping things fair.
    (4)

  2. #2
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Lienn View Post
    Well, FF serie has a class named Morphist. They use the soul of monsters as weapon that allow them to temp transform into that monster to use their skills. Your idea is just a few adjustments/tweaks away from this class.

    A good idea would be having an hybrid and full transformation system (No one deals with transformations better than breath of fire! So i guess it will be my reference =P).

    As hybrid you can have your base skills and some of the monster's skills. As look you have an humanid version of that monster. As full transformation you fully transform in that monster, having no access to your skills anymore but having full access to the monster's skill. For balancing purposes, i'd add continuous MP cost while transformed (no MP = transform back).

    IMO it would be a very interesting job..even in FFXIV...since you would need a certain sould to be able to transform into a certain monster and, since you cannot change weapon during fight, you will be restricted to only one monster type per fight, keeping things fair.
    Very good point. I like that ALOT! See that's what I am talking about! Finally someone understands!

    All you nay-sayers. Look at this!
    FF Tactics Advance HAD this Job!
    http://finalfantasy.wikia.com/wiki/Morpher

    That is some cool stuff! I like your ideas on how the class would play out.

    MAYBE: The CLASS would be Beastmaster. Morpher would be a Job since it is sort of a specialist form of Beastmaster.

    Who was it that said this class WOULD NOT fit into a Final Fantasy Game? Looks like it already did.

    Square Enix: ALOT of players loved Beastmaster from FFXI! It was a complex and intricate Job. Please think about implementing Beastmaster as a Class and Morpher as a Job earned by ranking up Beastmaster.
    (4)
    Last edited by AreeyaJaidee; 06-05-2011 at 12:55 PM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  3. #3
    Player
    Lienn's Avatar
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    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    Very good point. I like that ALOT! See that's what I am talking about! Finally someone understands!

    All you nay-sayers. Look at this!
    FF Tactics Advance HAD this Job!
    http://finalfantasy.wikia.com/wiki/Morpher

    That is some cool stuff! I like your ideas on how the class would play out.

    MAYBE: The CLASS would be Beastmaster. Morpher would be a Job since it is sort of a specialist form of Beastmaster.

    Who was it that said this class WOULD NOT fit into a Final Fantasy Game? Looks like it already did.

    Square Enix: ALOT of players loved Beastmaster from FFXI! It was a complex and intricate Job. Please think about implementing Beastmaster as a Class and Morpher as a Job earned by ranking up Beastmaster.
    Indeed. Sorry i said the class name wrong...it does is Morpher, not Morphist...my english failed me again ; ;

    FF has a few jobs that intercat specifically with monsters and this concept can be used perfectly in this game. Have shepherd, an already made DoL class as base and then make it unlock the beastmaster, which tame wild monsters, the morpher, which transform into wild monsters, and the hunter, which is specialized in dealing damage to classless monsters.

    Its an already old concept since beastmaster and hunter are pretty old, just like the idea behind shepherd as DoL class since in many FFs you had a way to capture monsters. Morpher is a less used concept, being much more rare than other classes...but we have one of the FF stars as this class: Vincent Valentine!
    (2)

  4. #4
    Player
    AreeyaJaidee's Avatar
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    Mar 2011
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    Ul'Dah
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    Mewt Naeun
    World
    Exodus
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    Marauder Lv 100
    Quote Originally Posted by Lienn View Post
    Indeed. Sorry i said the class name wrong...it does is Morpher, not Morphist...my english failed me again ; ;

    FF has a few jobs that intercat specifically with monsters and this concept can be used perfectly in this game. Have shepherd, an already made DoL class as base and then make it unlock the beastmaster, which tame wild monsters, the morpher, which transform into wild monsters, and the hunter, which is specialized in dealing damage to classless monsters.

    Its an already old concept since beastmaster and hunter are pretty old, just like the idea behind shepherd as DoL class since in many FFs you had a way to capture monsters. Morpher is a less used concept, being much more rare than other classes...but we have one of the FF stars as this class: Vincent Valentine!
    No worries about the name xD

    I love the concept about Beastmaster > Morpher. Not sure I am in agreeance with it being a DoL though. Only because that seems to be a transition from a Non-Battle mechanic into a Battle mechanic.

    I can't speak for SE, that's just my thoughts. Either way I really like the ideas you've stated.

    I am pretty excited thinking about a time when SE will implement gameplay like this! It will be a very nice change in pace :3
    (2)
    Living life one day at a time~!
    Mending the past with the joys of today!

  5. #5
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AreeyaJaidee View Post
    Very good point. I like that ALOT! See that's what I am talking about! Finally someone understands!
    "Finally" someone understands? I suggested the same thing in the 11th post.

    Quote Originally Posted by Rentahamster View Post
    You might be able to create some kind of druid job based on those ideas
    (1)

  6. #6
    Player
    AreeyaJaidee's Avatar
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    Mewt Naeun
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    Exodus
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    Marauder Lv 100
    Quote Originally Posted by Rentahamster View Post
    "Finally" someone understands? I suggested the same thing in the 11th post.
    "Quote Originally Posted by Rentahamster
    You might be able to create some kind of druid job based on those ideas"

    ^-That's so freaking vague and lacked any specifics. If I didn't personally know the context of the previous posts I would have thought you were referring to WoW and not FFXIV.

    Last time I checked this thread wasn't entitled: Kudos for Rentahamster

    It is about: Transformations in FFXIV

    MORE specifically it is about the nifty idea that SE can recycle FF elements (not druids: WoW much?) in a new and more graphically appeasing manner.

    This concept could fit into one of my other posts which states that Classes should allow multiple Job quests: BST > HUNter(unlocked @ BST rank 30) > MoRPher (unlocked @ BST 50)

    That thread about Classes allowing multiple Jobs (Class > Job > Job Advancement) turned out really good because it had a lot of people posting USEFUL ideas which built upon my initial idea and in the end made it better.

    UPDATE: Had an idea. It would be nice to put more thought into this MP controlling Transformation duration option. That would make the implementation a lot easier for the Devs because it wouldn't require additional UI elements to be added (such as new gauges).
    (0)
    Last edited by AreeyaJaidee; 06-05-2011 at 03:13 PM.
    Living life one day at a time~!
    Mending the past with the joys of today!