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If you can think of better terms then I use here than please let me know.
This is a game mechanic that many MMOs are catching onto. I believe SE could increase the value of their total gameplay with this feature. It promotes more gameplay as well.
Ascendance (I like this name better personally)
Once a player completes a series of grueling quests: that player will be given the choice of a entity he or she would like to transform into (This could be anything the devs or players agree on. Maybe even the Elemental Gods. Mechanical and phantom should be an option too (Suggestion)?
Here are the mechanics:
There will be a link between the player and it's transformed self. I will refer to this link as attunement.
There will be various stages of attunement: this dictates the stats and lvl of player while in the transformed state.
Attunement will increase while the transformation is active and player engaged in combat. Every minute the attunement will increase.
There will be a rage meter.
The rage meter will Fill based on it's Mode.
There will be several Modes:
-Defender: rage meter fills when you take damage.
-Reaver: rage meter fills when you give damage.
-Lunatic(available only to highly attuned forms): liken to defender yet applies to damage any party member takes.
-Angst(available only to highly attuned forms): liken to Reaver yet applies to damages any party member gives.
The rage meter will begin to deplete once the player has transformed.
Transformed players will be able to run, fight, and use offense and defense abilities that are unique to the form they chose.
There will be two modes of stance: standing(biPed) and all fours(quadPed). The player will be able to switch between these at will.
As the players attunement increases: various aspects of the form will change.
The form will become bigger and bulky if the players actions during attunement are more defensive.
The form will become more muscled and remain slender if the players actions during attunement are more offensive.
Balancing these two properly would allow both but not a dominance in defense or attack.