Unfortunately once your healer dies you probably will die too , So tbh you aren't really that important because without healer you are dead . But WHM can tank without you .I've had more issues with WHM doing this than DPS, honestly. Regen before a fight starts or starting off healing using Cure II when I've barely lost health...I've warned too many WHM that if they keep pulling hate in dumb ways before I have aggro that I won't save them...usually keeps them in check. If a DPS does this I will warn them once and if they continue they will have to tank that mob.
Once did most of the trash + last 2 bosses of Aurum Vale without a tank because he DC'd. SCH, BRD, DRG so no mass sleep strats either. Coincounter got kited a lot, but almost everything else was pretty straightforward because everything hits like a kitten. We came to the conclusion that tanks are irrelevant - was certainly a more fun dungeon without one.
I would gladly like to see anyone do this in content that is at gear level.
You're not surviving a boss/ 5+ mobs at gear level simply since you don't have the HP/mitigation for it.
Every role has equal importance as the next.
The tank grabs and holds the hate, the healer heals the party, the DPS DOes what they do best, if the tnk dies the WHM folows then the DPS tat is usually the case, there are special circumstances that allow the party to continue without a tank but it is difficult without a healer.
Well, there are also specific situations that allow the party to survive without a healerThe tank grabs and holds the hate, the healer heals the party, the DPS DOes what they do best, if the tnk dies the WHM folows then the DPS tat is usually the case, there are special circumstances that allow the party to continue without a tank but it is difficult without a healer.
Tanks can whittle down certain enemies by "Turtling up" when a Healer faceplants (I'm thinking of things like the Demon Wall and certain AK/WP Bosses here) and taking nearly no damage (PLD - mainly Stoneskin spam) or Self-Healing whatever light damage they take (WAR - mainly Inner Beast spam). Bonus points if the party has a Magic-DD (SMN or BLM?) that can throw a Cure or two the Tank's way.
(I even managed that on Aurum Vale once...)
It applies equally for trash mobs, since you can blow your cooldowns and spend time recovering afterwards.
We made it through the entire final floor of AK a few weeks ago with an AFK Healer... they turned up for the start of the last boss fight, then died to AoEs at 50%. We STILL won!![]()
Last edited by Maelwys; 12-10-2013 at 08:50 PM.
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