Results 1 to 10 of 64

Hybrid View

  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    OP. Take it as an opportunity to improve. Learning to tank well with a bad party will make you a better tank overall. If needed, you should direct the other players too since tank is generally the leadership position.
    (0)

  2. #2
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Judge_Xero View Post
    OP. Take it as an opportunity to improve. Learning to tank well with a bad party will make you a better tank overall. If needed, you should direct the other players too since tank is generally the leadership position.
    Tanks are usually the leader? Is this an actual thing? Is that a self proclaimed role due to being the guy getting your face pushed in?
    (0)

  3. #3
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Leonus View Post
    Tanks are usually the leader? Is this an actual thing? Is that a self proclaimed role due to being the guy getting your face pushed in?
    It likely comes from games where only the party leader could mark, and since the tank generally marks it means the tank would be the leader. Rest of the 'lead the dungeon' stuff came along with it. Tank generally has to pay more attention to the average fight than a random dps so they're more likely to be the one to explain it, etc.



    And yes, some dps can't keep it in their pants. I've yelled at my friend when he pulls a boss when all I had time to do was Tomahawk > Heavy Swing even though I had Unchained active. Could do an uncombo'd Butcher's (if single target and you don't need Flash/Overpower to keep things off the healer initially) after the Tomahawk, but at that point you're starting to have to play suboptimal to cover for the sloppy play of others. Tanking is too easy from all the overgearing for me to pay that much attention most of the time anymore. I miss trash that hit so hard you actually CC'd some of the time. When DPS would faceplant if they got hit 2-3 times by even one of them rather than just shrugging if they pull 2 of the 3 off a tank that's either weak or that they severely outgear (because a half decent healer can heal a non tank through it anyways), thus their lack of caution. Aoe fests are so mindless, boring, and unengaging to me.
    (1)

  4. #4
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Vortok View Post
    It likely comes from games where only the party leader could mark, and since the tank generally marks it means the tank would be the leader. Rest of the 'lead the dungeon' stuff came along with it. Tank generally has to pay more attention to the average fight than a random dps so they're more likely to be the one to explain it, etc. [snip]
    Most other mmos give tanks much stronger aggro skills, esp initial skills like a forced taunt. In those cases, it is just as important that dps stay on target, but less for aggro management than for survival -- that is, to whittle down the number of mobs pounding on the tank/group as fast as possible. In the mmo I most recently played groups tended not to mark mob targets, but instead designated a lead dps to select targets and then all other dps (except for tanks who were often switching around targets for enmity purposes) would stay on that selected target until dead through a 'target assist' graphic on the screen (showing the target the designated target selector was currently attacking).

    In this game it might make a little more sense for the tank to be selecting targets because the purpose is more aggro management than group survival issues, but it doesn't really matter to me who is doing the target marking as long as it makes sense and we all follow it when needed.

    Often times people confuse on-level tough content with something like an overgeared quick WP run with a bard, black mage and white mage all pounding down aoes, where target marking is often a lot like stop signs in Boston. That is, only a suggestion.
    (0)
    Last edited by Zakalwe; 12-10-2013 at 11:20 AM.
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

  5. #5
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zakalwe View Post
    In this game it might make a little more sense for the tank to be selecting targets because the purpose is more aggro management than group survival issues, but it doesn't really matter to me who is doing the target marking as long as it makes sense and we all follow it when needed.
    My experience in BC WoW was much like that. Tank still marked, because they had a much better idea than most dps of what mobs were the most dangerous and thus what they wanted to die first. Most tanks (especially Druid) wanted casters dead first, but a cheeky Warrior might've left them up to spell reflect junk back at them, but there's obviously more to it than 'caster or not.' It wasn't just marking to focus fire, often times the first/second targets were marked that way because they were actually more dangerous and killing them last made the pull a fair bit harder.

    People could get stuck in Magister's Terrace on a certain trash pulls if they didn't have a reasonable group. The only one this game has off the top of my head that's even close is the 4 pull in Stone Vigil, and it's an optional pull. It would probably have a lot more, but the devs opted to make pretty much any ability that hits remotely hard something you can dodge by (generally) not standing in the bad. As long as people can dodge, kill order matters far less. Stone vigil's pull has 2 ice sprites that you can't dodge (other than dancing in circles around them so they can't finish a cast) and hit fairly hard and has two Aevis mobs - can't dodge out of their Lunge attack, just their electrical aoe. It's no wonder it sticks at as being more dangerous.

    Back when trash was mildly interesting, instead of just being trash.
    (0)
    Last edited by Vortok; 12-10-2013 at 12:30 PM.

  6. #6
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Leonus View Post
    Tanks are usually the leader? Is this an actual thing? Is that a self proclaimed role due to being the guy getting your face pushed in?
    Leader may be too strong a word, but yes tanks set the pace of the run. Those who decide to race ahead of the tank, start doing the pulls or decide to dump max DPS on mobs before a tank has a chance to initiate main aggro skills typically die.
    (1)
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Leonus View Post
    Tanks are usually the leader? Is this an actual thing? Is that a self proclaimed role due to being the guy getting your face pushed in?
    The tank in part sets the pace of the dungeon run, because if the tank pulls more than they can handle, that leads to a wipe.

    That said, yes people who go all out early on suck. It is salvageable if you know what to do, but doesn't make it any less annoying to have to clean up a mess from impatient DPS. I usually wait a bit for the tank to at least one combo in before I actually do more than DoT a mob. I do feel for WAR tanks seeing that their aggro generation is balanced around keeping Maim up, which as we all know takes extra GCDs to get in, and the set up can be easily messed with by DPS popping cooldowns.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Hocchi View Post
    Let them keep the hate and learn from their mistakes.
    What is that supposed to teach anyone? poo tanks are poo and decent tanks are good enough but whiny and self absorbed? lol

    Tank is a job where you cannot forget the fundamentals. You have to use them all the time. DPS and Healers have their logs and meters, but you don't need a third party application to tell that a tank sucks at doing their job. You have to be able to pick up these skills and use them to play a tank.

    But you know what I think is fun? People trying to push their one-sided "poor me" stories on people and end up actually being given the impression by other players that their behavior is normal and that it is okay to start acting like a knot on a log just because something didn't go exactly the way that they wanted it to.

    I don't think anyone who has ever processed that thought and attempted to demonstrate their teaching technique with it has ever really, truly, sincerely... felt like they taught anyone anything relevant.

    Always try. View difficulty as a challenge. Strive to be better. There is nothing wrong with accepting that a challenge is too difficult for you to manage. But there is everything wrong with chasing a dog with a vacuum cleaner because you stepped in it's poo.
    (0)