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  1. #11
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Zakalwe View Post
    In this game it might make a little more sense for the tank to be selecting targets because the purpose is more aggro management than group survival issues, but it doesn't really matter to me who is doing the target marking as long as it makes sense and we all follow it when needed.
    My experience in BC WoW was much like that. Tank still marked, because they had a much better idea than most dps of what mobs were the most dangerous and thus what they wanted to die first. Most tanks (especially Druid) wanted casters dead first, but a cheeky Warrior might've left them up to spell reflect junk back at them, but there's obviously more to it than 'caster or not.' It wasn't just marking to focus fire, often times the first/second targets were marked that way because they were actually more dangerous and killing them last made the pull a fair bit harder.

    People could get stuck in Magister's Terrace on a certain trash pulls if they didn't have a reasonable group. The only one this game has off the top of my head that's even close is the 4 pull in Stone Vigil, and it's an optional pull. It would probably have a lot more, but the devs opted to make pretty much any ability that hits remotely hard something you can dodge by (generally) not standing in the bad. As long as people can dodge, kill order matters far less. Stone vigil's pull has 2 ice sprites that you can't dodge (other than dancing in circles around them so they can't finish a cast) and hit fairly hard and has two Aevis mobs - can't dodge out of their Lunge attack, just their electrical aoe. It's no wonder it sticks at as being more dangerous.

    Back when trash was mildly interesting, instead of just being trash.
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    Last edited by Vortok; 12-10-2013 at 12:30 PM.