This has been discussed before. If ranged DDs got a damage-dealing limit break, there's no longer any point in bringing melee DDs.
This has been discussed before. If ranged DDs got a damage-dealing limit break, there's no longer any point in bringing melee DDs.
Who care's?
No one else uses their Limit Breaks but DPS anyways.
I still vote for individual Limit Breaks but of course, we got the famous
"No can do" response. Bard needs their own.


Well, as a professiona meleeman, i DO care if i could'nt even enter in content because everyone want the easy cake. I tasted that cake in 1.0 with blm only or gtfo, and it tasted awful.
Well it depends on what type of Limit Break Range is given.
Melee is a single target.
DD Mage is a AoE.
If Range Limit Break is a AoE type then it will perform less damage on a single target compared to melee. There is also the factor of the hit box for Range DD Limit Break. If it is a column hit box like this attack then it will be good for hitting enemies in front of the Range class. Not very ideal for enemies more spread out since DD Mage LB is made for killing enemies in a Circle hit box so it better used for that while a Column hit box is better when the tank manage to get a large amount of enemies around him..
That a DD Magic LB. I'm talking about a DD Range LB.
there will always be 3 catagories of damage:
Melee (Physical/ close range),
Range (Physcial/ long range)
Magic (Magic / Long range)
Last edited by EdwinLi; 12-09-2013 at 02:45 PM.
That's reasonable. As well, I still really like the idea of ranged DDs having access to the healer LB. Yeah, it doesn't come up often, but I completely appreciate those few times where the Bard has saved the group from a wipe with a well-timed Pulse of Life.If Range Limit Break is a AoE type then it will perform less damage on a single target compared to melee. There is also the factor of the hit box for Range DD Limit Break. If it is a column hit box like this attack then it will obe good fo hitting enemies in front of the Range class. Not very ideal for enemies more spread out since DD Mage LB is made for killing enemies in a Circle hit box so it better used for that while a Column hit box is better when the tank manage to get a large amount of enemies around him..
Well that only for a few fights in this game. Most of the time a group would never reach LB3 in every other content not in endgame since not many areas of content go pass LB2.
LB3 seems only exclusive to Final bosses in dungeons for 8 member dungeons or endgame contents that use 8 member parties.
Last edited by EdwinLi; 12-09-2013 at 02:52 PM.


LB3 is only for the fights that matter, yes.Well that only for a few fights in this game. Most of the time a group would never reach LB3 in every other content not in endgame since not many areas of content go pass LB2.
LB3 seems only exclusive to Final bosses in dungeons for 8 member dungeons or endgame contents that use 8 member parties.
As for melee not being used if ranged had a single target DD LB, it isn't a design flaw at all. It's a player mindset flaw of always using the easiest strategy and ignoring anything that deviates. Why use a melee, no matter how skilled they are at dodging, when a bard can do as much damage with much less risk? Because melee can do LB3. Seems like a design success if you ask me.
i tend to agree with this... but i would still like to see more varied LB's.LB3 is only for the fights that matter, yes.
As for melee not being used if ranged had a single target DD LB, it isn't a design flaw at all. It's a player mindset flaw of always using the easiest strategy and ignoring anything that deviates. Why use a melee, no matter how skilled they are at dodging, when a bard can do as much damage with much less risk? Because melee can do LB3. Seems like a design success if you ask me.
If a bard is doing the same damage as a meele, ur meele sux and should be on the time.LB3 is only for the fights that matter, yes.
As for melee not being used if ranged had a single target DD LB, it isn't a design flaw at all. It's a player mindset flaw of always using the easiest strategy and ignoring anything that deviates. Why use a melee, no matter how skilled they are at dodging, when a bard can do as much damage with much less risk? Because melee can do LB3. Seems like a design success if you ask me.
ppl who think bard is support, are ppl who doesn't play bard, 79% are fully dps, we spend 99.9% of the battle dps/silencing, we spend normally 6s casting a song during t5, 3s in t4, 0s on all the rest, so as u can see ppl are dumb. besides we spend 30 lvl learns the way of the bow and how to use it to inflict pain, and 20 lvl perfecting it and learning a few song to aid the morale of the team.I've never understood why we couldn't just have a high damage column attack for Ranger. Weaker than Melee LB, obviously, but in the same catagory as BLM LB - just a cone instead of a circle (Eagle Eye Shot seems like it would pierce, after all.)
It just seems silly to me that Bard, which has been relegated to being a DPS with some utility, is treated as a pure-support. Either make it a pure-support, or make it a DPS-hybrid. But the way bard is right now annoys me. It's just not a bard.
Anyone who truly believe bard is a support class clearly never use it in a high lvl content.
btw, would be nice to have a lb with like 70% on mlb dmg in a cone atk, for the dungeon with like two bard as dps or for when the mdps dies on pugs(so common)
I believe you misunderstood my post. I stated that it has been relegated to being a DPS with some utility, yet it is treated as a pure-support class.Though I was perhaps unclear - It has been relegated to being a DPS with some utility [By Square Enix], yet it is treated as a pure-support class [by the Limit Break system.] That should clear up my thoughts on the matter a little for you.ppl who think bard is support, are ppl who doesn't play bard, 79% are fully dps, we spend 99.9% of the battle dps/silencing, we spend normally 6s casting a song during t5, 3s in t4, 0s on all the rest, so as u can see ppl are dumb. besides we spend 30 lvl learns the way of the bow and how to use it to inflict pain, and 20 lvl perfecting it and learning a few song to aid the morale of the team.
Anyone who truly believe bard is a support class clearly never use it in a high lvl content.
btw, would be nice to have a lb with like 70% on mlb dmg in a cone atk, for the dungeon with like two bard as dps or for when the mdps dies on pugs(so common)
On a personal level, I would rather see an Ranger class which focuses solely on ranged-DPS, and re-assign Bard to being the support class it once was in FFXI. But I am also one of the few who loved Bard in FFXI, and loved playing one, so my opinion is not necessarily the best interest of the game/class. I just know I would like bard more if the songs didn't feel like an afterthought to the class.
And I agree. I play a melee DPS and rarely die, but I see 9/10 melee DPS (particularly monk) dying to rather simple mechanics. I've also seen bards try to claim their job is 'harder at a range', which just makes me laugh. Hard.
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