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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100

    Vote this for Range Limit Break!

    Must I say more? We need a Range DD Limit Break and we got a nice skill going to a boss that can serve as a Range Limit Break.

    (8)

  2. #2
    Player
    Wyvernheart's Avatar
    Join Date
    Jul 2013
    Posts
    275
    Character
    Wyvern Heart
    World
    Balmung
    Main Class
    Lancer Lv 80
    Hmm... Nope
    (19)

  3. #3
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    This has been discussed before. If ranged DDs got a damage-dealing limit break, there's no longer any point in bringing melee DDs.
    (3)



  4. #4
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nahara View Post
    This has been discussed before. If ranged DDs got a damage-dealing limit break, there's no longer any point in bringing melee DDs.
    Who care's?
    No one else uses their Limit Breaks but DPS anyways.
    I still vote for individual Limit Breaks but of course, we got the famous
    "No can do" response. Bard needs their own.
    (1)

  5. #5
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    I think we have... it's called Meteor.
    (5)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nahara View Post
    This has been discussed before. If ranged DDs got a damage-dealing limit break, there's no longer any point in bringing melee DDs.
    Well it depends on what type of Limit Break Range is given.

    Melee is a single target.

    DD Mage is a AoE.

    If Range Limit Break is a AoE type then it will perform less damage on a single target compared to melee. There is also the factor of the hit box for Range DD Limit Break. If it is a column hit box like this attack then it will be good for hitting enemies in front of the Range class. Not very ideal for enemies more spread out since DD Mage LB is made for killing enemies in a Circle hit box so it better used for that while a Column hit box is better when the tank manage to get a large amount of enemies around him..

    Quote Originally Posted by Ri_ri View Post
    I think we have... it's called Meteor.
    That a DD Magic LB. I'm talking about a DD Range LB.

    there will always be 3 catagories of damage:

    Melee (Physical/ close range),

    Range (Physcial/ long range)

    Magic (Magic / Long range)
    (0)
    Last edited by EdwinLi; 12-09-2013 at 02:45 PM.

  7. #7
    Player
    Raydeus's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    91
    Character
    Raydeus Chris'tin
    World
    Atomos
    Main Class
    Conjurer Lv 50
    I think there should be way more DD Limit Breaks (for everyone, not just DD), but based on the weapon you are actually equipped with instead of the nonsense we have right now. Specially considering no one uses the tanking and healing LBs at all.

    Heck, just go and take some of the latest WS from XI if you have to and turn them into XIV's LBs. Because watching a DD use the current LB is just sad rather than cool.


    Quote Originally Posted by Nahara View Post
    This has been discussed before. If ranged DDs got a damage-dealing limit break, there's no longer any point in bringing melee DDs.
    If that's the reason then there are very bad design flaws either in combat itself or with melee jobs. <_<;

    And if I had to guess it has everything to do with how they tend overuse the AoE mechanic pretty much everywhere in the game to compensate for what seems to be a rushed design of battles.
    (1)

  8. #8
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by EdwinLi View Post
    If Range Limit Break is a AoE type then it will perform less damage on a single target compared to melee. There is also the factor of the hit box for Range DD Limit Break. If it is a column hit box like this attack then it will obe good fo hitting enemies in front of the Range class. Not very ideal for enemies more spread out since DD Mage LB is made for killing enemies in a Circle hit box so it better used for that while a Column hit box is better when the tank manage to get a large amount of enemies around him..
    That's reasonable. As well, I still really like the idea of ranged DDs having access to the healer LB. Yeah, it doesn't come up often, but I completely appreciate those few times where the Bard has saved the group from a wipe with a well-timed Pulse of Life.
    (1)



  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nahara View Post
    That's reasonable. As well, I still really like the idea of ranged DDs having access to the healer LB. Yeah, it doesn't come up often, but I completely appreciate those few times where the Bard has saved the group from a wipe with a well-timed Pulse of Life.
    Well that only for a few fights in this game. Most of the time a group would never reach LB3 in every other content not in endgame since not many areas of content go pass LB2.

    LB3 seems only exclusive to Final bosses in dungeons for 8 member dungeons or endgame contents that use 8 member parties.
    (0)
    Last edited by EdwinLi; 12-09-2013 at 02:52 PM.

  10. #10
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by EdwinLi View Post
    Well that only for a few fights in this game. Most of the time a group would never reach LB3 in every other content not in endgame since not many areas of content go pass LB2.

    LB3 seems only exclusive to Final bosses in dungeons for 8 member dungeons or endgame contents that use 8 member parties.
    LB3 is only for the fights that matter, yes.

    As for melee not being used if ranged had a single target DD LB, it isn't a design flaw at all. It's a player mindset flaw of always using the easiest strategy and ignoring anything that deviates. Why use a melee, no matter how skilled they are at dodging, when a bard can do as much damage with much less risk? Because melee can do LB3. Seems like a design success if you ask me.
    (4)

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