Must I say more? We need a Range DD Limit Break and we got a nice skill going to a boss that can serve as a Range Limit Break.
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Must I say more? We need a Range DD Limit Break and we got a nice skill going to a boss that can serve as a Range Limit Break.
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Hmm... Nope
This has been discussed before. If ranged DDs got a damage-dealing limit break, there's no longer any point in bringing melee DDs.
Who care's?
No one else uses their Limit Breaks but DPS anyways.
I still vote for individual Limit Breaks but of course, we got the famous
"No can do" response. Bard needs their own.
Well, as a professiona meleeman, i DO care if i could'nt even enter in content because everyone want the easy cake. I tasted that cake in 1.0 with blm only or gtfo, and it tasted awful.
Well it depends on what type of Limit Break Range is given.
Melee is a single target.
DD Mage is a AoE.
If Range Limit Break is a AoE type then it will perform less damage on a single target compared to melee. There is also the factor of the hit box for Range DD Limit Break. If it is a column hit box like this attack then it will be good for hitting enemies in front of the Range class. Not very ideal for enemies more spread out since DD Mage LB is made for killing enemies in a Circle hit box so it better used for that while a Column hit box is better when the tank manage to get a large amount of enemies around him..
That a DD Magic LB. I'm talking about a DD Range LB.
there will always be 3 catagories of damage:
Melee (Physical/ close range),
Range (Physcial/ long range)
Magic (Magic / Long range)
Last edited by EdwinLi; 12-09-2013 at 02:45 PM.
That's reasonable. As well, I still really like the idea of ranged DDs having access to the healer LB. Yeah, it doesn't come up often, but I completely appreciate those few times where the Bard has saved the group from a wipe with a well-timed Pulse of Life.If Range Limit Break is a AoE type then it will perform less damage on a single target compared to melee. There is also the factor of the hit box for Range DD Limit Break. If it is a column hit box like this attack then it will obe good fo hitting enemies in front of the Range class. Not very ideal for enemies more spread out since DD Mage LB is made for killing enemies in a Circle hit box so it better used for that while a Column hit box is better when the tank manage to get a large amount of enemies around him..
Well that only for a few fights in this game. Most of the time a group would never reach LB3 in every other content not in endgame since not many areas of content go pass LB2.
LB3 seems only exclusive to Final bosses in dungeons for 8 member dungeons or endgame contents that use 8 member parties.
Last edited by EdwinLi; 12-09-2013 at 02:52 PM.
LB3 is only for the fights that matter, yes.Well that only for a few fights in this game. Most of the time a group would never reach LB3 in every other content not in endgame since not many areas of content go pass LB2.
LB3 seems only exclusive to Final bosses in dungeons for 8 member dungeons or endgame contents that use 8 member parties.
As for melee not being used if ranged had a single target DD LB, it isn't a design flaw at all. It's a player mindset flaw of always using the easiest strategy and ignoring anything that deviates. Why use a melee, no matter how skilled they are at dodging, when a bard can do as much damage with much less risk? Because melee can do LB3. Seems like a design success if you ask me.
With your logic there sould be a close range magic damage too.
But yeah, i would totally love to walk up to the boss, stick my staff up his [censored], and make him shine from within.
(just kidding sorry)
Melee damage is melee damage, doesn't matter the range. If you wanna break it down then there is blunt, slash and piece damage...
And if any LB needs a boost or modification then it's the tank LB. (I feel kinda sorry for them, they never get to use it...)
EDIT:
Sorry, what i meant was: "Physical damage is physical damage".
English is not my native, so i thought they meant the same...
Last edited by Rednight; 12-10-2013 at 01:37 AM.
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