The purpose of this thread is to introduce a small UI mechanic that would provide a small and intuitive quality of life change for Combo-based classes.

Aion used a combo system that replaced each ability with the next in the line.

I believe a similar, modular system would be very welcome here, and would free up a fair amount of hotkeys and bar slots.

[Slot1] - [Slot2] - [Slot 3]. Using an ability advances the 'combo' slot, advancing again when activated or resetting after an adjustable time (or not at all, if such would be the case.)

A modular system would allow it be used by anyone, combo users and spell casters alike, though some may have little use for it. The primary purpose of which is an intuitive flow of one ability into the next while not cluttering valuable hotkeys. Given the way the armory systems works, we can only assume cross classable abilities will eventually be added and add even more keys to keep track of.