Quote Originally Posted by Alywell View Post
Although, I can't help but notice many of the people's arguments on why Paladins are fun is either:

a) Tanking mechanics in general
b) Little gimmicks that brings only very little to the group's as a whole and are supposedly "hard" to master. A paladin using their cooldowns poorly vs a paladin that uses them correctly makes a big difference. Using Circle of Scorn on cooldown without fault vs a paladin forgetting about it occasionally won't make any noticeable difference.
My Milage Varies on "b".
A Paladin has a much easier time "carrying" an imperfect group.

PLD enmity combo is faceroll easy. And their mitigation cooldowns are very straightforward (you only really need to think about the type of enemy you're fighting when using Bulwark, the rest are always equally effective), at least whenever you don't factor in proper use of cover. Even rotating them correctly for maximum effectiveness over time doesn't take too much practice.

That's not a complaint I have, it's something that actually attracts me to playing the class... because I actually like the fact that such straightforwardness frees me up to do other things. GCD Stun/Stoneskin/Silence/Blind in exactly the right places can be exceedingly damn useful. And on content where they aren't needed/effective, you have plenty of time to divert most of your attention to other matters. Such as precise positioning/dodging, or doing other stuff like calling out enemy abilities or discussing tactics on Teamspeak whilst only half paying attention to keeping your rotations up. You don't need to give the game 110% of your concentration... which is nice whenever you come home from a long day at work and just want to flop in front of a game to "have fun"...

(Oh. And using CoS on cooldown breaks sleeps and the cold, black hearts of the Mages who cast them...)