Quote Originally Posted by Leiron View Post
Except it really isn't Omega.
The ONLY difference between the two is that WAR uses two combos instead of one.
If anything, being reactive makes it easier on WAR too, since you react after the fact, you don't predict.
Now to be fair, none of the classes in these games are complicated/dfficult.
Typical Tank and Spank Fight:

As PLD: RoH combo, Weaving Spirits within & Circle of Scorn when up, Using CD before Big Attack.

As WAR: BB Combo, Use Unchained to get Ahead of DPS, Do I have enough threat buffer(?); Use SE Combo, Building Wrath Before Big Hit, Ensuring you use Internal Release + SE + Berserk prior to big hit to maximize Inner beast after big hit,Using Bloodbath before Inner Beast, Weaving Wrath Skills to build Wrath faster, Wrath Not Up ?; Pop Thrill of Battle (+potion of vit for more) right before the big Hit. Although this is not difficult to do one slip up can mean alot more pain for WAR

It takes more thinking to maximize WAR play than it does as a PLD . There's more to it than just an extra combo. If WAR played just like PLD, all it would be is BB Combo's and weaving Brutal Swing when there up. 2.1 will only make WAR even more diverse