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  1. #1
    Player
    Valhinjin's Avatar
    Join Date
    May 2011
    Posts
    24
    Character
    Dulek Valhinjin
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alywell View Post
    This goes for tanking in general. And I'm afraid that "knowing every boss mechanics including the ones you don't dodge" is the least everyone in your party except you to do, as it is the least you expect of a healer to keep everyone alive.
    Yes but even the devs stated that melee and tanks deal with a larger brunt of mechanics (hence the buffs to melee), and it's pretty evident and obvious (to me) playing the game. The points above just illustrate the fact that tanking isn't a mash "1,2,3" job like people seem to think. As a matter of fact, whenever I want an "easy" run, with little thinking, I run with my DPS class for this very reason (exception being some of the endgame fights... but in dungeons playing DPS is easier bar none). It's all about the rotation and the occasional "get out of the way" most of the time.

    I find that the "fun" in paladin stems from the fun in tanking though. I like tanking, so to me PLD is fun.
    (3)

  2. #2
    Player
    Grembo's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sasagawa View Post
    Its quite fun timing CDs and understanding the fight mechanics to get the most out of your tank class. is it an easy class to play ? yes but its equally a very hard class to master. you need to know what to do in every fight and you also need to know every boss mechanic including the ones you don't dodge so that when they happen you always have a back up plan. example of this is popping hallowed on titan to give healer time to raise someone "comfortably"
    Seems like you're talking about Gameplay/Boss mechanics more than PLD itself here.

    Sure if you want to get the most out of your class you'll have to learn what you can and can't do in specific situations but the fact that these gameplay mechanics exist doesn't mean us PLD's get to do much more than our 1-2-3 combo and pop some cooldowns when they are needed.

    Quote Originally Posted by Reynhart View Post
    As an example, let's take the Tonberry King. You can tank it straitgh up, with Shield Oath, using your cooldowns for grudge move.
    Or you can tank it with Sword Oath to do far more DPS, pop Shield Oath for the first Grudge, go back to Sword Oath, pop Shield Oath and Rampart for the second grudge, and so on...When trying to optimize both your tanking and your DPS, that's when PLD becomes reaaally fun to play.
    Since Everbody's Grudge completely ignores Shield Oath i'm not sure why you would do any of this.
    (0)

  3. #3
    Player
    Sunah's Avatar
    Join Date
    Nov 2013
    Posts
    138
    Character
    Sunah Yhisa
    World
    Siren
    Main Class
    Gladiator Lv 50
    I would honestly like to see maybe a % chance to proc a off the gcd % based Cure to give our CNJ side a bit more meaning. Maybe a 15% max hp heal, nothing too big to be considered op but enough to give it more meaning.
    Also a skill to make us more dynamic such as a charge or even a hook skill (pull them to us or pull us to them). But the OP has his point, the class is pretty lacking in the "fun" factor even though I am only level 43 and will continue to play it I hope they put some interesting changes such as the OPs or just anything in general one day.
    (1)