Quote Originally Posted by garytay View Post
Jokes aside...
There's many things that a PLD can do in boss fights increases the value to the group.
You can master individual bosses with custom rotations and positions, sometimes enough to make the healer /kowtow your leetness.

Examples AK 1st boss - Bash/Silence rotation on thunder III ensure you stay at near 100% with just a regen and minor heals.
Coil Turn 2 - Silence rotation while sharing tanking roles with another tank (Highly stressful job).
Titan - 3rd Phase, Flashing exactly 3sec after land slide + casting stoneskin just before the 2nd punch hit, resulting the stoneskin up for mountain buster and taking less then 20% dmg or miss due to flash - your WHM will think you are a god.

If you sitting on just 1-2-3 combo spamming with most of your skills untouch then it's boring and your not doing your job well. Good PLDs always find something to put themselves at a advantage to the bosses, that's the fun part.
I'll start by saying you're character is very cute. And then...


1 - Baci took care of it.

2 - If that is a highly stressful job, then I completely believe you when you say you are having fun as a Paladin. I wonder if I should be jealous, or...

3 - The WHM won't think I'm a god, he'll just slap me as he is casting his own superior stoneskin on me. And if blind is up during Mountain Buster, it doesn't make me a god, it makes me not godawful.

And about this: "There's many things that a PLD can do in boss fights increases the value to the group." No, there is not many things. There is barely a few gimmicks that changes sweet **** all to anything whatsoever.


Don't get me wrong, I'm happy to see everyone's opinions as this was the point of this thread. Everyone can think differently, but I had no clue there was so many people happy with the current state of Paladins. Although, I can't help but notice many of the people's arguments on why Paladins are fun is either:

a) Tanking mechanics in general
b) Little gimmicks that brings only very little to the group's as a whole and are supposedly "hard" to master. A paladin using their cooldowns poorly vs a paladin that uses them correctly makes a big difference. Using Circle of Scorn on cooldown without fault vs a paladin forgetting about it occasionally won't make any noticeable difference.


Also, I have seen no valid arguments as of why Paladin cannot have more choices than what they currently got other than maybe them getting stronger, but it was already said why this wouldn't even matter the slightest (also noting WAR is getting a very nice update for them as well).