Lowers a target’s physical defense (normal attack -> normal attack)
Lowers a target’s magic defense (normal attack -> magic attack)
Increases a target’s casting time/raises MP costs (normal attack -> magic spell)
Lowers a target’s TP progression/raises TP costs (normal attack -> weaponskill)
Maintains the effectiveness of class abilities when used by different classes
(magic spell -> magic spell (both from same class))
(weaponskill -> weaponskill (both from same class))
Increases player damage
(weaponskill -> weaponskill -> magic spell (weaponskills from different classes, finishing spell is optional))
(magic spell -> magic spell -> weaponskill (spells from different classes, finishing weaponskill is optional))