I think not.

A lot of the game itself is actually easy. It is player difficulty which makes it hard. Let me specify, mechanics are simple, predictable and have patterns, when people don't see them or can't learn them it becomes hard.

Coil is designed to be an 8 player encounter, where in many occasions if one player messes up, it could lead to a wipe.

Now imagine content with 24 players, where the odds of a mess up are higher, would you like the same "difficulty" level?

Would you like to wipe because the 4th bard missed a silence rotation? Or 1 tank dc'd? Kill 23 other players due to the mistake or misfortune of 1?

Personally I am glad CT will be "easier" than coil. Coil is very unforgiving, and I would not like to see that, at least not yet, as the first 24 person encounter.


We've already practiced with 4 people through most of the game, 8 on CM, Prae, and Hard Primal Fights, so we were ok with it in Coil. Imagine how much harder coil would have been if it was the first 8 player encounter?

Just think of this 1st Crystal tower patch as the groundwork for what is to come. I'm not saying it will be easy like our first 8 player encounters (which a lot of people still had a hard time with) I'm thinking it will be more like a 24 player version of Garuda and Titan then it leads up to a "difficulty" like coil.

Prepare yourselves, it might just be the most difficult content you have faced yet. Good luck Pre-made coil groups teaming up with 16 randoms, Good luck! If the Duty Finder Rage quitters have taught anyone anything, this will be a long and difficult ascend up to the Crystal Tower.

I'll see you all in the Crystal Tower!