Yeah it'll be easy.


Yeah it'll be easy.
It'll be easy and is easier than coil - The guy who makes this game even said it's content that was designed to be ran before coil. You can't realistically argue against the one who makes the game you play. In comparison, it's like saying BCNM 20s in FFXI is harder than Naakauls.
I'll say this much: Given how gimmicky SE made XIV's encounters, it'll only be tough when no one knows how to clear stuff in one go if it has a lot of gimmicks, i.e kill the Elementals on the platforms while standing on the blue panel - It sounds easy but the playerbase SE targets isn't exactly known for listening to directions.
the major difficulty in CT will be the DF tool , hell ye u lll be bored by ragequit /ungeared/unskilled pugs .
FR
I read your post OP and the only thing i am hearing you say is.
Because of Duty Finder and Rage Quitters CT will be too hard to complete.
There is nothing good about 2.1 we should all just quit this game because it's not getting better it's getting worse.
I C. and,
I agree.


Difficulty depends on gear, and experience. Coil is easy if you have 90 gear, and experience.
And even WP seems difficult for some ppl in ilv90 gear.
So CT being easy or hard is just a personal perspective.
I still find it really funny when people are talking about how easy it is, when they haven't even been there...Like OMG Behemoth in Coerthas is much harder than King Behemoth in CT....
Anyways, CT is going to be like Titan pug, but worse; cause then it's potentially 24 rage-quitters, instead of just 8. LUCKILY it's DF though, so you can replace quitters. But generally rage-quitting is a chain reaction, and more times than not, probably the whole alliance will drop out.
So probably item lock-out wont matter, cause no one will get anything until next year anyways haha.


DF will be what makes CT more difficult than BCoB.
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