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  1. #1
    Player
    ChriskoOnAnotherLevel's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Chris Kyo
    World
    Excalibur
    Main Class
    Lancer Lv 50
    SE is using lockouts purely to artificially extend the life of their game.

    With the armory system being the base of this game, the currently lockout design is nothing more than torture on the player base.

    You even have people creating new characters, leveling them to 50, clearing the story, and fully regearing all to bypass the myth cap and lockouts. By dedicating a character to a singular class you assure that your weekly coil lockout and myths can be spent just on that class and are no longer limited by the current system for multi class use.

    That is how bored people with even a slight abundance of time are.

    IT IS MY PERSONAL believe that the current coil lock needs to be doubled(aka 2 coil lockouts on 2 differing jobs/roles), and that myth caps need to be slightly lower and per individual jobs and must be earned while on that job.

    And to tilt the discussion of coil in an even worse direction, with the randomization on drops instead of a token system for coil, you can clear for WEEKs and WEEKs and never get drops vs people who have cleared 1-4 for 3 weeks and received every drop for that class.

    I personally have cleared coil 1-4 for 6-7 weeks and have only received 4 drops on my main class and have no one to roll against.....

    I also feel TC is rather unintelligent and sees no other option but STRONG harsh lockouts or infinite no lockouts. The issue is never as simple as left or right there is always something in between.
    (6)
    Last edited by ChriskoOnAnotherLevel; 12-08-2013 at 05:14 AM.

  2. #2
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ChriskoOnAnotherLevel View Post

    IT IS MY PERSONAL believe that the current coil lock needs to be doubled(aka 2 coil lockouts on 2 differing jobs/roles), and that myth caps need to be slightly lower and per individual jobs and must be earned while on that job.

    I personally have cleared coil 1-4 for 6-7 weeks and have only received 4 drops on my main class and have no one to roll against.....
    Technically you can't bypass the myth cap unless gear currently is not soul-bound/account locked.

    Also if you allow seperate locks for your alts, you would need to lock gear just to that class as well, class specific pickup only. This is to prevent what you just claimed from happening. Picking up gear on your alt to gear your main. Your personal belief needs to be thoroughly looked at. Their are a lot of issues that arise with what you want. Also if you make loot class specific, alt gear is no longer able to be dished out. We run in to a conflict in the game design.

    Your beliefs have too many logical counter arguments against it. This is why I want this thread to be discussed logically. Not arguing against the logics behind a mechanic with your personal beliefs.

    If you want something, argue against the lockout with a new style of mechanic that can solve these issues and issues that arise with your mechanics.
    (1)