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  1. #35
    Player
    Randalthor's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Rand Al'thor
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SecsyMancat View Post
    Current system
    2.0 = Coil (Hardcore)
    2.1 = CT (Casual)
    2.2 = Coil (Hardcore)
    2.3 = CT (Casual)

    So for those in established FCs that want to progress through new challenging content and don't just want 24 man mindless clobberfests like praetorium, we only get challenging content every 2 patches because Se wants casual raids too. But wait... isn't the current system like this?
    2.0 = Coil (Hardcore)
    2.1 = CT (Casual)
    2.2 = Coil (Hardcore) nerf earlier coil
    2.3 = CT (Casual)

    So with the current system casuals are actually getting new content every patch while hardcore only get new stuff every 2. since it's too late for 2.1 why not just change the system like this?
    2.0 = Coil (Hardcore)
    2.1 - CT (Casual)
    2.2 = Coil (Hardcore) nerf earlier coil
    2.3 = CT (Hardcore)
    2.4 = Coil (Hardcore) nerf earlier coil
    2.5 = CT (Hardcore) nerf earlier CT
    The only change I would make is to not nerf coil. Coil will be nerfed naturally as casuals get gear. The difference between the casual and the hardcore is how quickly they obtain gear and challenge content. There are already plenty of ezmode ways (WP, AK, primals) to get myth tokens for ilvl90 gear. Once the casual obtains the gear then the casual can challenge the current unnerfed coils and see if they can beat it.

    Now, if the casual can't beat coils at that point with good gear, then they have to decide to either 1) play better or 2) give up on that content.
    (0)
    Last edited by Randalthor; 12-12-2013 at 08:01 AM.