Quote Originally Posted by Megido View Post
Even just being able to take 2 different classes into Coil each week would be great. Not sure if a lot of people really want to do it that many times to gear up every alt, and whats the point of all 8 of them? There's only 7 days in a week lol. Also a developer has to think about not putting too much pressure on his players, make sure people dont feel too rushed or forced to spam high end raids every day.
Sure it would double myth + coil loot, but the coil loot could have a system like CT is getting, and they have been talking about increasing mytho cap anyway. But it would double replayability.

Oh and totally agree with OP. Nerfed hardcore content = fresh new casual content

I think allowing us three separate lock outs based on role (healer/tank/dps) for each week would not increase pressure on players. For those players who only care about one or two classes, this will result in no more need to play.For those players that crave me opportunity to challenge endgame with different classes and different groups this will open up more possibilities.

I also strongly believe it will make coil more accessible to casuals and new players. Right now, a new player joining my FC will never run coil with me, my group is set in stone, as are the other 5 teams. They have to wait for a new team with equally new players to form and progress all on their own. By allowing entry per role, they could find spots in the second and third runs (as not everyone in my team will want to do it three times, or even have the classes to do it). More people doing the content more often = more opportunity to do it. This would help bridge the gap between casuals and hardcores.


If you support the idea of coil lockout being based on combat role (I think per class would be excessive, but per role is a nice balance) please help bring attention to it in an effort to get a dev response!