"Hardcores" as you call us all crave lateral progress, that's exactly the point here. Go ahead, check me, I have all combat and crafting 50's with 1/3 gatherer's 50. I'm pretty excited about earning gambler's crown soon.
My main class (paladin), however, is still my main class. Its where I grow vertically, and I am very limited in my chance to do so. After months of coil the three pieces I'm missing have never dropped for our group. Due to the loot lock out systems (coils weekly lock, Ct's future 1 item lock) I am very hamstringed. More over, my secondary classes are all stalled at i70. No matter how much content I want to participate in, there simply isn't any way for me to gear scholar. More over, there isn't really a way for me to enjoy the power of my paladin. I can't take it into the hard content to help others (we power through coil, the only place my gear matters, and then we are locked out of it).
I can't join coil with weaker teams, I can't grind CT (in fact, there is no point in getting sch gear in CT since by time I can earn it, I will have enough myth to just buy the i90). Now, I'm very excited for the hard mode rewards. This is a great boon to hardcores as it will help us get multiple classes turn 5 ready, allowing for more flexibility, and the ability to re-experience the content in new ways with new challenges (healing instead of tanking).
Casuals talk about the armory system, the whole point is to play everything! Well I have! But... what do I do with my other classes? I can't take them into coil cus I'm locked out of it. As much as I have already geared my 50s and done all this other content, there is no real incentive. Even if I could conjur full i90 gear for my scholar, the hardest thing I can take it to right now is Titan. My quin melded vanya is already plenty over geared for that. I would love it if they made it so the coil lockout was per class (you can enter once as paladin, once as scholar, etc, even if it was role based (once as tank, once as healer, once as dps). This would add content to hardcores (even the most dedicated of players have at most 2 i90 geared classes) as it would be a fun new challenge: can we clear bocb in our darklight classes? This would also give casuals/new players more groups to join (maybe only 6 our of 8 of the main team want to run again on off classes, poof two slots with top tier players just opened up).
The new hard mode dungeons all drop i60. Which, is kinda awful for both casuals and hardcores. At least if it was i70 they'd offer alternate secondary stats for better "bis @ 70" depth. While I'm excited to play the new dungeons, which ever ends up fastest will be the only one I consistently see, which is sad.
I really didn't rush. I preordered this game in 1.0. I got all of my combat class 50s except pgl and thm when physical level was a thing. Trust me, there was no rushing that.
I have a luminary, I think there is nothing less-rushy than that. I'm close to a second one just from normal play.
I am very close to the platinum, which by default means I've done just about all the content there is.
I really enjoy playing the market (despite what some people say, it is possible to make quite a lot via professions and there is a lot of depth there, depth which will improve greatly in 2.1 with PVP and housing.)
I agree that many people who cry about lack of content do probably still have a lot of non-repeditive content left to them (by this I mean luminaries and the such, that's not really content in any enjoyable sense. I can't blame most people for not wanting to do it, but there is lots of other stuff). But there are just as many "hardcores' that really have started to run out.
If you want to level slow, do content slowly, that's cool. I don't begrudge you that at all. And this thread isn't asking to hamstring that in any way.
The OP asked that all new raid content be tuned to be very hard when it is first release, and at the next patch be nerfed. This isn't selfish. This is a compromise. Casuals will also get content each patch (ex; 2.2 turns 1-5 will be nerfed. that's the same as releasing new content to casuals as it was, by many arguments here, previously unavailable to them) as will hardcores.
These games are challenging. They require team building and community maintenance. Look at any "hardcore' company and you'll find individuals that pour in hours to maintain and grow their community, their team. The challenge is in bringing the team together and motivating them to loose for hours on end. Housing will only deepen this and I look forward to it.
You're exactly right, the content is there. I've never gotten to do 1-4 on anything but paladin, and would love ot, but I can't. Because of the entry lock out, I never get to enter on anything but my main class, and to do so would be selfish. Why make my team use a lesser geared tank than mine so I can use my healer which has less gear than our normal healer? Repeating the relic quest all 8 times was great fun, each fight felt a little different and fresh for that reason. Titan is way different on monk than scholar. Its even radically different on scholar and white mage.
Many casuals point to the loot lock outs as adding depth, but really, I think they hurt casuals the most. Take titan. Personally, I have all relics. I also have all but one titan drop. Really, no reason for me to go there except one: helping others. I'm really good at the fight. I now have that skill, that proficiency level. I'm level 50 in Titan Killing. Say a casual or new player joins my FC and needs help, they're, maybe a level 5 Titan Killier. I can go help them, this is very rewarding to me and many others like me. I show up in awesome gear and with great know how and we help others. That same person goes to coil, and there is nothing I can do for them. All my loot does for me in coil is help me win with the other members of my team who all equally have mastery over the content. At least with CT i'll be able to help.. but they've made it sound like it will be quite easy so that will be fairly trivial (just providing a body to fill the slot).
I'm not a no-lifer either. I have a real job, I have a beautiful girl friend, I have friends, I play sports. I go out. This is just my hobby.
"There is plenty of content, just go do it. " You're right, there is plenty of content, SE Just won't let us do it. Because of the armory system, every new fight is really 8 new pieces of content. Playing each class on each fight offers unique challenges, but because of the lockout in coil, what could be 8x the content is limited to 1x. It would easily take the 2-3 months (or even 4-6 between 'hard' patches) to do coils 1-5 enough on every class to gear them up if the lock out was changed to one entry per class.


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